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  1. #1
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nel_Celestine View Post
    99% of PF are "Experienced only" Dummies won't use boss mechanics for you to learn to avoid while DPSing. Guides and videos are ok for knowing what to do but until you start doing it it's not actual experience. If people are being kicked for not being good enough they aren't getting advise so much as a middle finger and a kick out the door.
    You can make your own group. There are plenty of players out there who want to learn fights!

    Yeah, but if your DPS vs a stationary dummy isn't at least 225+ (and this is on the low side - 250+ is achievable with i70 gear on any DPS), your output is unlikely to be good enough at any mechanical fight. Every DPS should go and practice their rotations/experiment etc until they are able to output a good level of raw dps. Then they can take their rotation knowledge etc into fights with mechanics and even if they suffer losses (which are inevitable), losing 20% of 225 DPS is a hell of a lot better than losing 20% of 180 DPS for instance. Plus, the more you practice a rotation, the less you have to concentrate on it, freeing up your attention for dodging etc.

    If you join a farming or clear party, your performance should be good enough to comfortably occupy your role, ESPECIALLY if for a farming party.

    Cat's out of the bag. We need parser so we can boot people out of parties. It would be nice if it could be automatic, meaning that newcomers that aren't able to reach 85% of overstuffed veteran players would be automatically kicked by the games and a "Shame on you" tag would be put on his head forever.
    It's not "new vs old", it's "performing vs not performing". If someone isn't performing, then they are are not contributing properly to the group. New players are perfectly capable of having the performance required, and I know many new players who I would take into high tier content with no qualms whatsoever. Half of my static had never touched Coil etc before but I knew they could perform. A player who has played the game long enough to get ~i70 gear could watch guides and learn rotations, practice, and achieve the output necessary to tackle all content until T5.
    (2)

  2. #2
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Most of the DPS difference is coming from gear unless a player is doing particularly bad and if he does, you don't really need parser to know it. If you can easily parse and talk about it, what's the limit for acceptable DPS ? What was acceptable yesterday would become not good enough tomorrow. It will legitimate the "kick because not efficient enough" policy, efficient being on the party leader decision.
    (0)

  3. #3
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by XNihili View Post
    Most of the DPS difference is coming from gear unless a player is doing particularly bad and if he does, you don't really need parser to know it.
    I kinda do. If a tank screws up, it's pretty obvious (Loses aggro, doesn't pick up adds, etc). If a healer screws up, pretty obvious (Players dying to unavoidable damage). If a DPS screws up, it's pretty hard to tell WHICH DPS screwed up and how. I can offer advice to a tank and healer on what to do to not screw up, because tanks and healers are less about rotations and more about individual abilities. If we're hitting the enrage timer multiple times in a row, we obviously have a DPS issue...we just don't know what that issue is. I can't give advice to a Monk on their rotation if I don't know if the Monk is the one screwing up.

    And don't bring up gear. You can hit i90 or above by hitting 4 man dungeons, there's no real way to tell by gear alone. Some really geared players are simply clueless about their rotation and consistently pull less numbers than their lesser-geared counterparts.
    (0)