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  1. #11
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ikeda View Post
    You don't need a freaking parser. There's practically one in the game already. There's aggro numbers by player's names in the party list during combat. If you have a 2 by your name you're either a off tank or doing the most dps and the numbers go down in that order. /thread
    There's moves to drop enmity like Shroud of Saints or Elusive Jump, on top of a skill that reduces generated enmity per attack, Quelling Strikes. The enmity bar is unreliable for looking to see who isn't and is pulling weight, unless they're the tank and aren't generating enough enmity to hold hate. Before Echo the required DPS in T4 for Dreadnaughts was 200-220 DPS, That enmity bar won't tell you "This person is doing X DPS and this person's doing Y DPS" Let's say a terrible player is spamming the ever living hell out of their skills, using them in such a fashion that they're losing massive DPS generates as much enmity as a player who has a perfect rotation, but used Quelling Strikes. Would you say the player who used Quelling is a bad player or the terrible player is actually a good player?

    Quote Originally Posted by ispano View Post
    They generate just as much enmity as the same amount of damage from another source. The problem is that the combat log doesn't record DoT damage.
    Rephrasing the point I'm trying to get across. (please don't look at this as an attack to you)
    (2)
    Last edited by NintenPyjak64; 04-14-2014 at 10:55 AM.