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  1. #1
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ispano View Post
    If people don't want to improve, don't want to work(I said work, not a job, they're not the same thing) for a win on a particular piece of content, i'm ok with that. It's not for them, I get it. The problem arises when said people want to finish said content before it gets nerfed, yet refuse to improve to do so. So they either get carried, or help cause wipes. This is just as bad as the people who harass others over dps, just on the other side of the coin. Yet these people are still around, still causing issues in groups, all the time.
    This is exactly why they end up getting harassed, I think. When doing group content, it's a given that everyone is expected to pull their own weight in the group. All a parser does is make it known who is and isn't pulling their weight. Those that find themselves afraid of the implementation of a parser are usually those that don't always pull their own weight in a group.
    (2)

  2. #2
    Player
    BMihawk's Avatar
    Join Date
    Nov 2013
    Posts
    53
    Character
    Bartholomew Mihawk
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raxion View Post
    This is exactly why they ..
    This. Most of the time people who are afraid of parsers are the one who does the least damage causing groups to fail in DPS checks mechanism. It can be used to improve static dps to look at rotation and stuff. Whenever i parse in a PUG, i will private tell them out of instance to look into their rotation as their DPS is lacking in certain areas. I personally feel its the way people tell the other lacking member about their dps. Instead of shouting in party chat regarding their dps, do it in private so at least you are not embarrassing the person. Implementation of parsers are okay but the way of calling out on someone on party chat should be civilised.
    (3)

  3. #3
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    A game that's all about DPS checks, where the devs used their own developer only parser (in game debug feature; Point of reference) to tune fights, then bans the use parsers is a joke. SE should add an ingame parser or give us the API so we can make a "Recount."

    If somebody isn't meeting the DPS check that even the DEVELOPERS expect you to hit, then there's a serious problem. If they refuse to listen to advice about rotation and cooldowns, then they're nothing more then a hindrance to the group.

    I may come off as elitist with this, but seriously. I like to clear content, not constantly fail because only one person is pulling 200+ DPS while 2-3 others are pulling 80-100

    Besides that the biggest reason why parsers have been banned is because people aren't simply using them to parse, they're using other functions to basically cheat. I'm well aware of people use use it to harass other players, but from what I've seen, this was a total rarity even before SE dropped the ball on parsers

    Quote Originally Posted by TeganLaron View Post
    We meant to be playing because it's fun.
    Constantly failing is not fun for me or the 6 other players on easy content that we've already beaten to death. Why does it always have to be about the poor players having fun? I guarantee they'll have more fun if they actually LISTEN to advice given and clear content then never clearing it because they're the ones causing the fails

    If anything the devs even gave us the training dummies so we can beat the crap out of them to learn rotation and prioritization
    (6)
    Last edited by NintenPyjak64; 04-14-2014 at 10:40 AM.

  4. #4
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    With addons, presumably. DPS players should have accountability like anyone else, and if your dps is so consistently lacking that being called out for bad performance is a threat, work on your DPS. Bad tanks get called out and removed; bad healers get called out and removed; why should bad DPS be exempt from pulling their weight? Why is it toxic to expect 3/3 of the trinity to perform rather than 2/3?
    (4)

  5. #5
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    You don't need a freaking parser. There's practically one in the game already. There's aggro numbers by player's names in the party list during combat. If you have a 2 by your name you're either a off tank or doing the most dps and the numbers go down in that order. /thread
    (5)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ikeda View Post
    You don't need a freaking parser. There's practically one in the game already. There's aggro numbers by player's names in the party list during combat. If you have a 2 by your name you're either a off tank or doing the most dps and the numbers go down in that order. /thread
    The enmity meter is a poor way to judge overall dps. Especially with enmity reducing abilities, or an undergeared tank, and so on.
    (2)

  7. #7
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ikeda View Post
    You don't need a freaking parser. There's practically one in the game already. There's aggro numbers by player's names in the party list during combat. If you have a 2 by your name you're either a off tank or doing the most dps and the numbers go down in that order. /thread
    There's moves to drop enmity like Shroud of Saints or Elusive Jump, on top of a skill that reduces generated enmity per attack, Quelling Strikes. The enmity bar is unreliable for looking to see who isn't and is pulling weight, unless they're the tank and aren't generating enough enmity to hold hate. Before Echo the required DPS in T4 for Dreadnaughts was 200-220 DPS, That enmity bar won't tell you "This person is doing X DPS and this person's doing Y DPS" Let's say a terrible player is spamming the ever living hell out of their skills, using them in such a fashion that they're losing massive DPS generates as much enmity as a player who has a perfect rotation, but used Quelling Strikes. Would you say the player who used Quelling is a bad player or the terrible player is actually a good player?

    Quote Originally Posted by ispano View Post
    They generate just as much enmity as the same amount of damage from another source. The problem is that the combat log doesn't record DoT damage.
    Rephrasing the point I'm trying to get across. (please don't look at this as an attack to you)
    (2)
    Last edited by NintenPyjak64; 04-14-2014 at 10:55 AM.

  8. #8
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by NintenPyjak64 View Post
    Summoner doesn't have that luxury since DoTs don't generate that much enmity, plus there's moves to drop enmity like Shroud of Saints or Elusive Jump, on top of a skill that reduces generated enmity per attack. The enmity bar is unreliable for looking to see who isn't and is pulling weight
    They generate just as much enmity as the same amount of damage from another source. The problem is that the combat log doesn't record DoT damage.
    (0)

  9. #9
    Player
    BMihawk's Avatar
    Join Date
    Nov 2013
    Posts
    53
    Character
    Bartholomew Mihawk
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    They generate just as much enmity as the same amount of damage from another source. The problem is that the combat log doesn't record DoT damage.
    Really ? So what if there are not exactly accurate. Are you telling us that the amount of DPS the person is doing is actually way more than the actual parse results ? Well, its understandable most of the times if your DPS is not TOP but is among the average but what if your DPS is way lacking the actual numbers your suppose to be doing (minimum). For instance, in T5, even with the echo buffs, how much should a person be doing? I do 300DPS+ on my monk depending on RNG. I saw a Bard do 300DPS+ as well. The only one lacking on DPS in T5 is definately blackmage. But no way, ever, should anyone be doing less than 220 with the echo buffs. That is when DPS gets called out. Its so obvious without even a parser. BAD dps should be called out, just as BAD tanks and healers are being thrown into the flame if they are not doing what they are suppose to do.
    (0)

  10. #10
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by BMihawk View Post
    Really ? So what if there are not exactly accurate. Are you telling us that the amount of DPS the person is doing is actually way more than the actual parse results ? Well, its understandable most of the times if your DPS is not TOP but is among the average but what if your DPS is way lacking the actual numbers your suppose to be doing (minimum). For instance, in T5, even with the echo buffs, how much should a person be doing? I do 300DPS+ on my monk depending on RNG. I saw a Bard do 300DPS+ as well. The only one lacking on DPS in T5 is definately blackmage. But no way, ever, should anyone be doing less than 220 with the echo buffs. That is when DPS gets called out. Its so obvious without even a parser. BAD dps should be called out, just as BAD tanks and healers are being thrown into the flame if they are not doing what they are suppose to do.
    Yes, any amount of damage creates the same amount of enmity, outside of enmity modifiers, like the modifiers tanks have on their skills, and Quelling strikes as examples.

    Some of the current parsers estimate, which is what they all did originally for DoT damage. The ones I believe people tend to use more often will actually check the values in memory. Now it won't be able to tell you how much each individual DoT did, since the game lumps them altogether as one number, but it would be the correct numbers. So whichever these are, are fairly accurate.

    Also accuracy is important with something like this. Secondly, it's not always obvious which DD is falling behind. In some cases, yes it is easy to see, but not in all cases since if it looks like they're doing everything right, but aren't, you won't see it.
    (1)

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