I'm sure he's right. Crafting is too boring to do legit. Well unless you have downe syndrome or something.
I'm sure he's right. Crafting is too boring to do legit. Well unless you have downe syndrome or something.
the type of bots you are referring to are not the same type of bots that are in FFXIV, bots in FPS give combat advantages that have a direct negative effect on other players, where as bots in FFXIV just screw up the economy. Though I agree bots are bad for any game and punishment should be applied to those using them I would hardly compare the use of bots to that of criminal activity and then make statements that not only a majority but an astounding amount of the majority (an extreme amount of hyperbole) take advantage of said bots. I personally believe that a small minority use bots.
PS: hyperbole IMO is the worst thing for any MMO I have seen it greatly influence Dev decisions.
this was the problem with the overall society i was talking about arcell. at no point was i trying to defend bots because it is pathetic, but pointing out the nature alot of people use their daily lives. we are in the me me me Me ME age. i haven't understood why anyone would get a game to bot instead of playing it.Hate to admit it but he's right here. No matter how fun it actually is, people will be regardless. Some might bot LESS but you will never get rid of it. Some people would rather have a program play the game for them, that's just how it is.
This game's crafting system has the potential to be bot unfriendly. Because you can get through most synths just spamming Standard it makes botting possible. If you actually had to pay attention to the light and choose different options based on that like I imagine it was supposed to be then botting would be pretty tough.
the only thing i worry about is your second point you bring up. yes, making multiple different outcomes on each synth attempt will make coding botters harder, but nowhere near impossible. if you have a general idea of how to parse data you can program a bot. no matter how much things change in the crafting system if it involves the use of data then there is a way to program it in. all it takes is a few more if/then/elseif/then statements into the program. the only thing it does is takes extra steps for both the bot and the legit person to take. we already complained about having too many steps in the crafting process and adding more i dun see as a viable option.
i could be wrong and they added things and made it a longer process, but gave larger rewards and work out fine. i just wouldn't want to support an idea like that unless i had more info as we don't need it becoming more tedious.
heck yeah, aim bots and wall bots ruin fps games for sure. the problem is those games are different from these in the fact it is a direct competition game. aim bots do directly affect your gameplay experience.
i believe all bots should be banned, but i just don't see it happening in the near future. i just hope se has been making a list of those that have been botting and takes a hammer and hits them all with it when they see the time is right.
http://crystalknights.guildwork.com/
As a programmer... okay, you got me.. I dont know like C, but I know web development languages.. As a web developer, I think I have a pretty good understanding of how code works, etc. Anyway, Bots can be super smart. You can add hundreds of If, elseif, else statements, and make things work. The only way to stop a bot is to create random things that could happen.
Say.. since you're closer to the water, you may get bit by a bug, and it can do 1dmg, and also stop you from your craft/fishing. Say there is a 1% chance that may happen in an hour.
Say a bird could crap on your head, and make you shocked and disgusted. This would stop you your gathering/crafting for a moment. This could have a 1% chance happening if your outside.
Say.. a mob might come up and attack you.
Say your pole breaks from a bit fish. 2% chance of happening if it's a big fish.
All these little things that have a small chance of happening, they are what will throw a bot off.
I'll add one more thing. If devs could do little things to change the game each time you craft.. say your inventory scrambles, or your menu for crafting moves to the right a little. Just super small things that humans won't care about, but bots gets lost because they can't adjust.
OR a good ol' anti bot task force
I'd love a kick emote. Say you have the opportunity to use a /kick once every 3 hours. This emote allows you to cancel someone's crafting/fishing, and perhaps they fall over and their inventory gets scrambled, and something happens to messes up the bot. I'm willing to bed there are a lot of bored people who would go 'bot hunting'. searching out botters hiding in remote places to /kick. gosh knows they wouldn't have the ghall to bot in uldah anymore!
KissesLinkshell of Gysahl
www.KissesLS.net
As a programmer... okay, you got me.. I dont know like C, but I know web development languages.. As a web developer, I think I have a pretty good understanding of how code works, etc. Anyway, Bots can be super smart. You can add hundreds of If, elseif, else statements, and make things work. The only way to stop a bot is to create random things that could happen.
Say.. since you're closer to the water, you may get bit by a bug, and it can do 1dmg, and also stop you from your craft/fishing. Say there is a 1% chance that may happen in an hour.
Say a bird could crap on your head, and make you shocked and disgusted. This would stop you your gathering/crafting for a moment. This could have a 1% chance happening if your outside.
Say.. a mob might come up and attack you.
Say your pole breaks from a bit fish. 2% chance of happening if it's a big fish.
All these little things that have a small chance of happening, they are what will throw a bot off.
I'll add one more thing. If devs could do little things to change the game each time you craft.. say your inventory scrambles, or your menu for crafting moves to the right a little. Just super small things that humans won't care about, but bots gets lost because they can't adjust.
OR a good ol' anti bot task force
I'd love a kick emote. Say you have the opportunity to use a /kick once every 3 hours. This emote allows you to cancel someone's crafting/fishing, and perhaps they fall over and their inventory gets scrambled, and something happens to messes up the bot. I'm willing to bed there are a lot of bored people who would go 'bot hunting'. searching out botters hiding in remote places to /kick. gosh knows they wouldn't have the ghall to bot in uldah anymore!
I'm sorry but these are terrible ideas that would only exist to aggravate crafters and gatherers. Would you enjoy it if someone could /kick you and steal your mob? That's the same thing you're proposing for crafting/gathering, a way to grief other players. Also scrambling your inventory wouldn't matter because of recipes, but even so this would just annoy people.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
lol I may aswell be a bot, the amount of times I've fallen asleep still tapping the enter key
'United we stand, Divided they fall'
I don't see how you could. It's painstakingly boring and frustrating lol. :x
and with each of those random things if they add a bug that can bite you that is one simple open of the source code and adding one more elseif/then and then recompiling the program and updating the subscribers. this is once again exactly the meaning of things that would annoy the legit players and not stop a bot.As a programmer... okay, you got me.. I dont know like C, but I know web development languages.. As a web developer, I think I have a pretty good understanding of how code works, etc. Anyway, Bots can be super smart. You can add hundreds of If, elseif, else statements, and make things work. The only way to stop a bot is to create random things that could happen.
Say.. since you're closer to the water, you may get bit by a bug, and it can do 1dmg, and also stop you from your craft/fishing. Say there is a 1% chance that may happen in an hour.
Say a bird could crap on your head, and make you shocked and disgusted. This would stop you your gathering/crafting for a moment. This could have a 1% chance happening if your outside.
Say.. a mob might come up and attack you.
Say your pole breaks from a bit fish. 2% chance of happening if it's a big fish.
All these little things that have a small chance of happening, they are what will throw a bot off.
I'll add one more thing. If devs could do little things to change the game each time you craft.. say your inventory scrambles, or your menu for crafting moves to the right a little. Just super small things that humans won't care about, but bots gets lost because they can't adjust.
OR a good ol' anti bot task force
I'd love a kick emote. Say you have the opportunity to use a /kick once every 3 hours. This emote allows you to cancel someone's crafting/fishing, and perhaps they fall over and their inventory gets scrambled, and something happens to messes up the bot. I'm willing to bed there are a lot of bored people who would go 'bot hunting'. searching out botters hiding in remote places to /kick. gosh knows they wouldn't have the ghall to bot in uldah anymore!
if it is easy to work around for them then you did nothing to prevent it, but made a tedious and boring experience more annoying.
btw, no the languages are nowhere similar.
the once every 3 hour kick for players is a horrible idea as it will give a person a way to grief someone just to do it.
http://crystalknights.guildwork.com/
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