Whether it was his intention or not, but the OP makes a good point about how the current system is very bot friendly.

Obviously people are going to bot regardless, which is quite unfortunate. What can be changed is the number of people that do bot.

With the current system, its not only easy to do (recipe button and only need to spam standard) but there is also a significant motivation to do so (mindnumbingly boring). Thats why a topic that was brought up earlier about an auto-crafter contained some interesting discussion.

If SE wants to really combat botting then they need to make a few changes. Obviously keep the recipe button, its a nice addition, but for godsake lets add a BIT of challenge to crafting. Make abilities more potent, make luck less potent, and up the overall difficulty of the synth.

Next, drastically increase SP given per synth. Also increase the cost of each synth. Sadly this will be hard to accomplish as SE has apparently made the decision to make materials crazy abundant. Quality over quantity here.

It shouldnt take 600 synths to level up, how about 60 instead? But make it just as expensive, if not more.

Here is where the core issue arises. Gil is worthless. So its impossible to make a system thats described above, because materials, shards, and gil are crazy abundant. So instead time, patience, and sanity are the limiting factors, and that, imo, is terrible game design.