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  1. #1
    Player
    Mayuka-chan's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Mayuka Masaki
    World
    Balmung
    Main Class
    Lancer Lv 50

    Multi-class/discipline FATES--fun for everyone!

    We were talking in my FC and my guild leader and I came up with an interesting solution to the lack of variability in levelling a gathering class: multidiscipline fates.
    There are fates that require the gathering of marked items currently I know, but this would be a little different. These FATES would allow Disciples of the Hand to participate as well, and perhaps even Disciples of the Land (but I'm not sure how those would work)

    Some ideas include:

    A fisherman (or group of fishermen, perhaps) accidentally pull a great beast from the sea. Oh, no! Someone has to stop it before it rampages!

    Botanists are trying to gather fruit. Unfortunately, while trying to harvest the tasty treat, hungry vilekin converge on the area! The botanists must gather as much fruit as they can while the combatants try to hold them off.

    A natural gas vein has burst open! Miners must work together to seal the vein, while combatants must protect the miners from bombs, who want to ignite the gas.
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  2. #2
    Player
    Chukkaque's Avatar
    Join Date
    Dec 2013
    Location
    Girdania
    Posts
    254
    Character
    Chukkaque Thestrong
    World
    Exodus
    Main Class
    Botanist Lv 60
    I actually thought about this as well!

    FATEs designed around Land and Hand would be awesome. They could a green FATE ring for gathering and i dont know, orange for the other one? But FATEs that require gathering, or crafting, or even to have people gather and then give them to people to build things. Could be awesome, and cause a lot of team work to be established.

    I highly support the idea of bringing Gathering and Crafting FATEs, or even this neat idea of multi-class FATEs. Even war/magic classes to be involved to protect the gathers and crafters!
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