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  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Sort of a play on Amu's idea:

    [Craft That Key!]

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    [How to complete]

    Craft a special key to open a door(or series of doors) within the dungeon to reach the boss.

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    [Details]

    Located throughout the dungeon will be various groups of monsters with a leader holding a material required to create a "master key". In order to complete the required key, you will have to defeat the monster leader, collect the pieces and then have somebody craft the key, open the lock(or locks) and then proceed through the rest of the dungeon.

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    As a side note, I really think that some of these ideas(like the naked run idea) could work nicely as storyline related stuff.
    (19)
    Last edited by Malakhim; 07-12-2011 at 04:08 AM.

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    【Title】 Elemental Ambush

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    [How to Complete]

    Defeat the Elemental-based Enemies & Environment Traps with the Appropriate Opposite Element

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    [Details]

    Entering an area will cause a wave of Incredibly Tough Pudding (Fire, Ice, Water, Wind, Earth, Lightning) to drop down from the ceiling. Parties should use the appropriate Opposite Element to quickly defeat these Elemental-based Enemies.

    In addition, there can be Elemental Environmental Hazards (Fire Fount, Freezing (Ice) Pillar, Tornado Pillar, etc.) that cause heavy damage if touched. These, too, can be dispelled by using the appropriate Elemental-based Spell or Weaponskill on the Hazards.

    You do not need to use the Elemental Weakness to defeat these challenges (in case no one has an appropriate countermeasure), but it sure helps.

    Note: Right now many Weaponskills don't have a clear Element attached to them. But these types of Elemental-based challenges could pave the way and make use for the Design Team to attach Elements to certain Weaponskills. Or just keep these as challenges that Disciples of Magic can take on.

    It's also a nice way to teach players about the Elements and the appropriate Counter Element in Eorzea (and for those that know, it's good practice). Just a way to encourage adventurers to think about certain attacks and not just spam their favorite attack in most battles.
    (16)
    Last edited by Kiara; 07-12-2011 at 04:45 AM.

  3. #3
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kiara View Post
    【Title】 Elemental Ambush

    -----------------------------------------------------------------------------------

    [How to Complete]

    Defeat the Elemental-based Enemies & Environment Traps with the Appropriate Opposite Element

    -----------------------------------------------------------------------------------

    [Details]

    Entering an area will cause a wave of Incredibly Tough Pudding (Fire, Ice, Water, Wind, Earth, Lightning) to drop down from the ceiling. Parties should use the appropriate Opposite Element to quickly defeat these Elemental-based Enemies.

    In addition, there can be Elemental Environmental Hazards (Fire Fount, Freezing (Ice) Pillar, Tornado Pillar, etc.) that cause heavy damage if touched. These, too, can be dispelled by using the appropriate Elemental-based Spell or Weaponskill on the Hazards.

    You do not need to use the Elemental Weakness to defeat these challenges (in case no one has an appropriate countermeasure), but it sure helps.

    Note: Right now many Weaponskills don't have a clear Element attached to them. But these types of Elemental-based challenges could pave the way and make use for the Design Team to attach Elements to certain Weaponskills. Or just keep these as challenges that Disciples of Magic can take on.

    Might be fun if the elemental traps could interact with with the puddings. would be a great way to show the elemental superiority in action. Say the fire pudding is healed by the fire trap. (and has a natural inclination to return to it when its at low health) Pulling the ice pudding to the trap would kill the pudding outright, and finaly pulling the wind based pudding over to it would destroy/disable the trap its self.
    (5)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #4
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Split up and Progress!

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    [How to Complete]

    Split up into groups of two while flipping switches to help each group progress through the dungeon!

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    [Details]

    I got this idea from Legend of Legaia, Arc Rise Fantasia, Skies of Arcadia, and some other RPG's that did this as a dungeon. It's pretty self explanatory. Decide which of your party members to go in what group and progress by going separate ways flipping switches, overcoming obstacles and enemies.
    (32)

  5. #5
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Roll View Post
    Split up and Progress!

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    [How to Complete]

    Split up into groups of two while flipping switches to help each group progress through the dungeon!

    -----------------------------------------------------------------------------------

    [Details]

    I got this idea from Legend of Legaia, Arc Rise Fantasia, Skies of Arcadia, and some other RPG's that did this as a dungeon. It's pretty self explanatory. Decide which of your party members to go in what group and progress by going separate ways flipping switches, overcoming obstacles and enemies.
    That's something I'd really love to see! It reminds me of Phantasy Star Onlines Challenge Mode
    (3)

  6. #6
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TirionCrey View Post
    That's something I'd really love to see! It reminds me of Phantasy Star Onlines Challenge Mode
    Haha yeah I loved doing those!
    (2)

  7. #7
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    【Time: Night and Day】

    【How to unlock/get past】

    What I'm thinking is when a Monster transforms into it's Light|Dark counterpart according to Time(Day and Night). How to unlock? Just wait for the time to change Day>Night>day, etc. When a Monster changes form, I.E Light>Dark The strategy used/needed to defeat this monster will be changed 180 Degrees, It's stat will also change so players need to really lookout for this moments.

    【Details】

    Other things are the Enhancement/De-gradation of a Monster who excel in one of the Time(Day and Night) I.E Undead types will be stronger at Night and weaker at Day, Astral Elementals(Ice, Fire, wind) and Umbral Elementals(Lightning, Earth,Water) along with The Astral and Umbral Moons(of Ingame Months/Day).

    Elemental Thoughts
    (2)

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