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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Banemite i choose you!

    All kidding aside i really would love to see a pet class. but lets get the current mess sorted first before we go adding in new things =P
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Better yet, let the player customize and tweak the enemy AI and behavior patterns and keep a ranking to see who has the most wins. Let the player set aside a player-determined amount of money as a reward, and then set an entrance fee that other players can pay to fight the custom pet.
    (0)

  3. 03-09-2011 12:34 PM

  4. #4
    Player
    Silvyaniss's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Silvyaniss Lydileera
    World
    Balmung
    Main Class
    Archer Lv 50
    As an Archer/Ranger I feel I should have a pet and we should be able to charm any animal on the map period
    (0)

  5. #5
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    No, never.

    Beastmaster was just about the most poorly implemented job in FFXI, and it depends far too much on pet AI, which is always terrible in MMOs.

    No gimp WARs with crab jugs, please.

    If they can't balance it (and SE can't) they shouldn't implement it at all.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Amas View Post
    No, never.

    Beastmaster was just about the most poorly implemented job in FFXI, and it depends far too much on pet AI, which is always terrible in MMOs.

    No gimp WARs with crab jugs, please.

    If they can't balance it (and SE can't) they shouldn't implement it at all.
    Bst was one of the most fun jobs I ever leveled, true they sorta fail in normal partys but get a few bst together to group up and it is a whole side of the game you never seen before. That and it unlocked the ability to solo on all jobs.

    Killing kirin with 18 crabs chasing him and taking down everything in CoP by just sitting down and watching a rank 52 mob in a 40cap zone rip the boss a new one was the true sight of a bst's power. The class was easily the most overpowered class in the game in many many situations no DD could deal more dmg then my 75bst with a level 80+mob 2hred.

    If pet classes are added I am hoping bst and smn are the 2 that are added.


    Edit: forgot to put in there they added the ability to choose your Tp attacks with pets. So AI is not that bad with them towards the later years of the game's life.
    (0)

  7. #7
    Player
    Ghalith's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Kiris Fvaire
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Pet classes are some of my favorites and Beastmaster is THE pet class. When they (hopefully) get implemented I hope that the pets we tame become a permanent pet that we can name.

    I was actually hoping XIV would be the game that could really capitalize on pets, as most games do implement them poorly. When the game was being developed they really seemed to place a big emphasis on range and position. Perhaps I haven't seen much of an impact on positioning because party play is rare and I end up attacking directly from the front. If this actually did/does make a difference, having two units attack from different positions could give pet classes an advantage over other classes.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Ghalith View Post
    Pet classes are some of my favorites and Beastmaster is THE pet class. When they (hopefully) get implemented I hope that the pets we tame become a permanent pet that we can name.

    I was actually hoping XIV would be the game that could really capitalize on pets, as most games do implement them poorly. When the game was being developed they really seemed to place a big emphasis on range and position. Perhaps I haven't seen much of an impact on positioning because party play is rare and I end up attacking directly from the front. If this actually did/does make a difference, having two units attack from different positions could give pet classes an advantage over other classes.
    Them going untamed added an element of "Oh shit" and made you have tpo pay attention instead of letting your pet kill stuff as you afk.
    (0)

  9. #9
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I would love to have the Beastmaster job return in FF XIV in some way, shape or form. Improved or tweaked in some way to fit into the world of Eorzea. I also would like to know if the rumored Shepherd class shown in old alpha files is still planned to be implemented and be similar to Beastmaster.
    (0)

  10. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Possible with Shepherd, I thought that would be a DoL though.
    (0)
    Last edited by Xatsh; 03-09-2011 at 06:00 PM. Reason: put in Doh instead of DoL... too sleepy to be on the forums

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