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  1. #11
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    No, never.

    Beastmaster was just about the most poorly implemented job in FFXI, and it depends far too much on pet AI, which is always terrible in MMOs.

    No gimp WARs with crab jugs, please.

    If they can't balance it (and SE can't) they shouldn't implement it at all.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Rentahamster View Post
    If you really want to capture the OCD spirit of everyone and get them addicted, just give the beastmaster and additional ability to catch and train monsters just like Pokemon. Then, let them battle other players, or other beastmasters' pets in the Uldah coliseum like in Dragon Quest 8.

    100k new subscriptions, guaranteed.
    I lol'd AND agreed to this.
    (0)

  3. #13
    Player
    Ghalith's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Kiris Fvaire
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Pet classes are some of my favorites and Beastmaster is THE pet class. When they (hopefully) get implemented I hope that the pets we tame become a permanent pet that we can name.

    I was actually hoping XIV would be the game that could really capitalize on pets, as most games do implement them poorly. When the game was being developed they really seemed to place a big emphasis on range and position. Perhaps I haven't seen much of an impact on positioning because party play is rare and I end up attacking directly from the front. If this actually did/does make a difference, having two units attack from different positions could give pet classes an advantage over other classes.
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Ghalith View Post
    Pet classes are some of my favorites and Beastmaster is THE pet class. When they (hopefully) get implemented I hope that the pets we tame become a permanent pet that we can name.

    I was actually hoping XIV would be the game that could really capitalize on pets, as most games do implement them poorly. When the game was being developed they really seemed to place a big emphasis on range and position. Perhaps I haven't seen much of an impact on positioning because party play is rare and I end up attacking directly from the front. If this actually did/does make a difference, having two units attack from different positions could give pet classes an advantage over other classes.
    Them going untamed added an element of "Oh shit" and made you have tpo pay attention instead of letting your pet kill stuff as you afk.
    (0)

  5. #15
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Amas View Post
    No, never.

    Beastmaster was just about the most poorly implemented job in FFXI, and it depends far too much on pet AI, which is always terrible in MMOs.

    No gimp WARs with crab jugs, please.

    If they can't balance it (and SE can't) they shouldn't implement it at all.
    Bst was one of the most fun jobs I ever leveled, true they sorta fail in normal partys but get a few bst together to group up and it is a whole side of the game you never seen before. That and it unlocked the ability to solo on all jobs.

    Killing kirin with 18 crabs chasing him and taking down everything in CoP by just sitting down and watching a rank 52 mob in a 40cap zone rip the boss a new one was the true sight of a bst's power. The class was easily the most overpowered class in the game in many many situations no DD could deal more dmg then my 75bst with a level 80+mob 2hred.

    If pet classes are added I am hoping bst and smn are the 2 that are added.


    Edit: forgot to put in there they added the ability to choose your Tp attacks with pets. So AI is not that bad with them towards the later years of the game's life.
    (0)

  6. #16
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I would love to have the Beastmaster job return in FF XIV in some way, shape or form. Improved or tweaked in some way to fit into the world of Eorzea. I also would like to know if the rumored Shepherd class shown in old alpha files is still planned to be implemented and be similar to Beastmaster.
    (0)

  7. #17
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Possible with Shepherd, I thought that would be a DoL though.
    (0)
    Last edited by Xatsh; 03-09-2011 at 06:00 PM. Reason: put in Doh instead of DoL... too sleepy to be on the forums

  8. #18
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    If you really want to capture the OCD spirit of everyone and get them addicted, just give the beastmaster and additional ability to catch and train monsters just like Pokemon. Then, let them battle other players, or other beastmasters' pets in the Uldah coliseum like in Dragon Quest 8.

    100k new subscriptions, guaranteed.
    If it was like this then I don't think anyone would NOT want to be a beastmaster o_o it would just be 100% beastmaster...
    (0)

  9. #19
    Player
    Aelthar's Avatar
    Join Date
    Mar 2011
    Location
    Urudah
    Posts
    35
    Character
    Phalantos Lacedemone
    World
    Odin
    Main Class
    Armorer Lv 24
    My idea behind the pet classes is that as someone else already said, the "summons" are already in the game. But in a state in which they are too close to the beastman.

    In some early data mining someone brought up some infos about the Shephard DoL class and the "Herd" ability, which let him open discussion with the target. Maybe something like the Orator in FFT ?

    All in all it would be nice to have 3 separate pet classes.

    DoM : Summoner (classic conjuring, or as someone already stated, temporary evocations a la FF8)
    DoL : Shepherd (You go out and tame wild animals, using them as mount/combat/transportaion, Ultima online anyone?)
    DoH : Engineer (you can actually "Craft" various kinds of pet with different abilities and uses)

    Well.. i need to put my mind at rest XD

  10. #20
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Absolutely for sure. How can you release a MMO with no pet class nowadays? Thats unheard of lol.

    I want my pets back!
    (0)

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