For example, maybe as a Monk, instead of managing six rotational abilities, you would only have two; a "Flank ability" and a "Behind ability". The specific attack used would automatically change based on what stance you were in, or if you're at a distance, another ability might switch to Shoulder Tackle, while becoming something else Heymaker when in melee range.

Of course, I wouldn't just *replace* existing setups to use these. Instead, on the Abilitys & Traits window, add a "Dynamic Abilities" tab where such abilities cycle through. That way, Pro's and keyboard-users can still enjoy the existing setup if they wish.

I suppose the natural question is; does this suggestion wind up removing skill from the game? On one hand, juggling a rotation can be fun, but on the other, trying to switch tabs mid-combat can be pretty difficult (I would also live replacing the D-pad with hotkey-bar shortcuts).

I dunno, I'm just throwing the idea out there; what do you guys think?