BLM double Flare early proc -> Cover.
BLM double Flare early proc -> Cover.


Also iirc it doesn't adjust damage taken, so your own defense and mitigation cds won't reduce the damage you receive. You'll eat the full weight of whatever hit the person you're covering.
Honestly, I hate seeing a tank use this when I'm healing because suddenly they're taking 3x the amount of damage they should be. I would wager that it has caused more wipes than saves.
Never had cover kill me but it has saved many a melee who hit b4b too fast
First thing I thought of was thorn march extreme. The aggro reset skill occurs, so you use the macro for tt, use it on the add that you are losing aggro on, then while you have cover on it, take your time and use your ROH combo. That is if provoke is down, if you have provoke up then theres no need, but usually its down for one of the tanks due to tank swapping on the fight. Also, on t6 recently, on the second set of slugs, I was getting ready to kite them. When they spawned, our healer had to use medica 2, so they made a Bline for him. I could've covered him and started cycling the combo on the slugs to get them on me. I panicked since I never use cover though and tried to spam flash until I was oom, and it still didn't get the slugs back on me. Granted he was probably continuing his medica spam, as we had like 8% left on boss and he was just trying to keep the team alive. Idk, not many situations where cover helps, I rarely use it. I guess if the other tank is main tanking and he's low, and you're full hp, you could cover him to save him. I thin they should do something different with cover or tweak its duration or something
A paladin friend of mine has found a good use for it in Halatali HM's first boss where pug people tend to miss out the mammet's manawall. He covers the person and uses hallowed ground to save the day.Also seen paladins cover DDs in speedruns who take damage from random aggro -mobs.

lol for the ps3/4 scripting bros
/micon "cover"
/psort
/ac "cover" <2>
for dem 4 man dungeons auto targeting healer
want to cover the healers in 8 man? make two macros with the target being <3> and <4>. just gotta make room for it. no manual targeting neccessary
Last edited by Dosito; 04-15-2014 at 12:53 AM. Reason: derp
Binding Coil of Bahamut - Turn 4 - Phase 4.
Phase 3 single Dread dies. Room is flooded with bugs. Initially targeting the healers.
Cover designated 'over-healer' while they Surecast+Cure II themselves.

Contoller player, most of the time it isn't even on my bar. The only progression content I ever used it for was T4 when BLM would nuke down the spiders. Once I got geared more they stopped pulling hate so this became a non issue and I took it back off my bar.


Only a few times I've found it useful.. T4 covering a melee (or healer), T2 Enrage covering the bard that just got rez'd lol
My primary use for cover is when healer will takes damage...
1. Speedrun, when speed running there is a chance that mobs will go out of your way if the healers is overhealing
2. T4 , when your main tank tanking Double Dreadnought and you will about to popup Hallowed Ground -> thats double HG for the tanks !
3. when you see someone in the wrong position/place if you can use cover why not?
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Also seen paladins cover DDs in speedruns who take damage from random aggro -mobs.





