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  1. #11
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Actually, what i love the most is when people don't undercut at all, but rather just post it at equal price to the current lowest.

    and then i'm like... wait a minute, but but but but... you didn't undercut me!
    And yet, i still have the lowest price and so do you.
    I can't really do anything... so i just... leave it alone...

    It still sells.
    (7)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #12
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    How can they fix what is caused by the players themselves?
    Its just basic economy.
    (11)

  3. #13
    Player
    farlis's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Farlis Chere
    World
    Diabolos
    Main Class
    Armorer Lv 50
    I am one of "those" people but not because I care about it selling faster, but because I really dislike when people undercut me left and right. If I list something that I am the only seller for lets say 200k and someone puts theirs up for 199,999 I will undercut them by 5k or more, they do it again I undercut by even more. I make plenty of profit and can always find another market so I do it out of spite. The only way for the market to really work is if crafters stop trying to price is right people and just list their wares at the going rate and wait for them to sell aswell as not flooding the market.
    (6)

  4. #14
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The FFXI auction house system was terrible. Someone puts something on for a hidden price. Let's say it's 1 million gil. It's the only item on. You could just buy it. Instead you have to place incremental bids trying to get it as cheap as possible. What kind of increments do you bid in and who are you bidding against? I frequently would bid like 100k, 200k, etc. and have to spend an inordinate amount of time to get one item. Also, imagine that the same person put the item up for 100 million gil and it's still only worth about 1 million. You bid in increments and get up to double or triple what an item is worth and still can't purchase it, all because some fool is having fun with you.

    I really like this system. You know how much items are and buying is as simple as a click, none of this tedious guessing game. I'll let you in on a few secrets:

    1) Undercutting isn't really a problem. If you're repeatedly getting undercut, it's because you're trying to sell low demand items at too high a price. The market will eventually stabilize close to an item's real value. That 10k you got for a Steel Sallet once... it's not really worth that. If you were undercut by 5k, then you undercut down to 4k, and 3 days later, the item hasn't sold, it wasn't worth the new price either.

    2) Since supply and demand determines what an item is worth, you have to strive to sell items that are in high demand but have a low supply. Yes, everyone else will try to do this too but it doesn't matter. What you do is go through the market listings and sell items that show very few in stock, preferably HQ, because NQ is garbage and will sell 10x slower (consider HQ and NQ to be totally different items, so click on low supply items and see if only NQ are in stock). If you target items that are low in stock, you may sell slower but you will get way more for your time as you have very little competition.

    3) Certain crafts are more in demand than others. On my server there is a glut of goldsmiths (presumably because everyone realized that every job needs goldsmith items). However, the best craft is not what is used by the most jobs necessarily but what is most in demand. Goldsmith items might be needed 2x as much but if there's 10x as many goldsmiths... Well you see where I'm going there. Also keep in mind that many players can only do a few crafts so they MUST keep selling the same types of items and if you insist on competing with them, they really have no choice but to undercut you. It's not like they can go to weaving if you hone in on their goldsmith action.

    4) So with that note, diversify. Never list 10 of the same item (with the exception of some mats maybe). Try to list a bunch of different items across different crafts preferably and keep your market full. If you get undercut on a few items, it won't be crippling, trust me.

    I make 500k per day (aprox) following these simple things (I also have 4 retainers and check my listings morning and evening to adjust prices and list new).

    TL;DR I like the system, supply and demand works in this game, things generally sell for what they're worth.
    (16)
    Last edited by Purrfectstorm; 04-13-2014 at 02:10 PM.

  5. #15
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Oh, I also undercut by 1 gil if the person is from my city but 5% + 1 gil if the person is not from my city (so that I'm still the lowest even with market tax). The exception to this is big items because I figure to avoid a 10k tax, someone can teleport
    (1)

  6. #16
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    Welcome to supply and demand.
    (7)

  7. #17
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    I have no problem undercutting by 1g at a time. Why? Because I'll do it often just to make sure I sell. Sorry, but I'm not going to wait in line when I can simply pull off a little bit of gil at a time and get what I need. This is doubly so since my expenses have skyrocketed with crafting costs.
    (6)

  8. #18
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    XI's AH was far supperior to this one in terms of keeping the economy stable. In the history of mmos XI's ah had the most stable prices over a period of time, they fluctuated but only by like 5-10% over the course of a year (not counting the RMT christmas inflation). XIV what is 10k today will be selling for 1k when you wake up...

    XIV everyone undercuts everyone. The argument it is supply and demand does not apply to a mmo where people are just blindly undercutting with no knowledge of the market.

    IRL cost go down because there is no demand for the items. In XIV it goes down because someone is way to impatient to wait 1hr for it to sell at full value. So they undercut by 10% so the others selling have to do the same.
    IRL no one would undercut to the point of a net loss, in XIV half the items in 2.1 were selling for a net loss.

    No economy is perfect, but in all the mmos I played I have never seen a market as horribly volital as XIV is.
    (12)

  9. #19
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    It's a free market. Learn supply and demand.
    (13)

  10. #20
    Player
    Oriana's Avatar
    Join Date
    Dec 2012
    Posts
    40
    Character
    Nami Sarutobi
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    8
    Quote Originally Posted by Xatsh View Post
    XI's AH was far supperior to this one in terms of keeping the economy stable. In the history of mmos XI's ah had the most stable prices over a period of time, they fluctuated but only by like 5-10% over the course of a year (not counting the RMT christmas inflation). XIV what is 10k today will be selling for 1k when you wake up...

    XIV everyone undercuts everyone. The argument it is supply and demand does not apply to a mmo where people are just blindly undercutting with no knowledge of the market.

    IRL cost go down because there is no demand for the items. In XIV it goes down because someone is way to impatient to wait 1hr for it to sell at full value. So they undercut by 10% so the others selling have to do the same.
    IRL no one would undercut to the point of a net loss, in XIV half the items in 2.1 were selling for a net loss.

    No economy is perfect, but in all the mmos I played I have never seen a market as horribly volital as XIV is.
    i couldnt say better then u wow this is 100% right
    (2)

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