Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43
  1. #31
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jinko View Post
    It makes sense for it to be locked behind progression, but at the same time it is locking out a lot of people from new content.
    they aren't locked out. they just haven't gotten to the point of being ready to try it. the ones that cannot complete t5 even with the echo buff have absolutely zero shot at turn6. there's a bunch of skill needed to be gained and experience as a group before they can even think of trying it. this is like complaining they should be able to enter endgame at level 30 and being mad they have to reach level 50 first. there is that much of a jump from t5-t6.
    (0)


    http://crystalknights.guildwork.com/

  2. #32
    Player
    lacassea's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Hazy Knight
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Colt if you had put the same effort into clearing T5 as you do complaining about T6 lockouts you would've cleared T5 3 weeks ago
    (2)

  3. #33
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by lacassea View Post
    Colt if you had put the same effort into clearing T5 as you do complaining about T6 lockouts you would've cleared T5 3 weeks ago
    No, not going into this. 15 minutes can clear coil turn 5?

    Ultimately progression does not lay on the shoulders of individual players in themepark MMOs: It relies on a group of players, of which if any are not capable the entire group suffers. Also, this thread never was intended to be a complaint specifically about coil lock outs: the community kind of turned it into that, because apparently it is an affront to nature to bring up the subject at all on this board. It was a comment on the general complaints piling up from a lot of issues and that something seems terribly wrong with the design direction the patch took.

    Also, I can clear turn 5. Complaining about something doesn't immediately imply a lack of ability. Even if some people seem to think it does.
    (3)

  4. #34
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    they aren't locked out. they just haven't gotten to the point of being ready to try it. the ones that cannot complete t5 even with the echo buff have absolutely zero shot at turn6. there's a bunch of skill needed to be gained and experience as a group before they can even think of trying it. this is like complaining they should be able to enter endgame at level 30 and being mad they have to reach level 50 first. there is that much of a jump from t5-t6.
    And I guess thats part of the problem, this patch has been pretty much focused on hardcore content outside Atma which most people hate because its a different kind of hardcore.

    2.3 will bring more casual content in the form of CT but until then most casuals don't have a great deal to look forward to.

    If you look at how Blizzard put out their content in a patch they have a wide variety of content regardless of experience level and I think people expect the same here, obviously thats not going to happen because SE don't have the money, time and staff to meet those expectations.

    I don't' think its so much level 30 wanting to jump straight to 50 as more than "what about us".

    Because there is no CT there is no medium level end game, just really easy or really hard.

    I'm willing to bet that come 2.3 it will be the other way round, hardcore players will be complaining because the new content is too easy and they are bored of Coil 2.
    (1)
    Last edited by Jinko; 04-14-2014 at 07:41 AM.

  5. #35
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I find it funny that people are complaining about the rarity of the easter event monster when there were so many people that constantly asked for the return of Notorious Monsters. This just goes to show how split everyone is with what they want from this game.
    (2)

    When all else fails, Heck the Bed.

  6. #36
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    lol holiday events have caused grumbles since xi
    (0)

  7. #37
    Player
    Demus's Avatar
    Join Date
    Apr 2014
    Posts
    51
    Character
    Godric Greyclaw
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Colt47 View Post
    You might very well be right. It's just that it makes sense for people to see that for themselves by trying it
    It makes no sense. Why is it so hard for you to understand that complaining about T6 being locked behind T5 is just as stupid as complaining about T2 being locked behind T1? Why should it matter if one is part of another patch? It's an increasing scale of difficulty and a progression of the same story line. If you haven't proved yourself in the earlier turn in terms of skill, you have no right to the later ones.

    Coil 1 is slowly being nerfed as Echo gets introduced and players are gearing up with Soldiery. The Coil 2 lockout isn't going to matter in a few weeks. I think SE did a great job by giving expert players immediate access to the new content at a higher difficulty while letting the more casual players trickle in as their gear gets better.
    (1)
    Last edited by Demus; 04-14-2014 at 09:38 AM.

  8. #38
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Demus View Post
    cut for space.
    You're right that it doesn't make sense from a progression standpoint, but it does make sense from an empathetic one. Are you saying it's better that people keep gnashing teeth continuously on the message board than to just open up the area and let people try it out without progressing through turn 5? Because ultimately that is what this is turning into. What are people trying to defend?
    (0)

  9. #39
    Player
    Demus's Avatar
    Join Date
    Apr 2014
    Posts
    51
    Character
    Godric Greyclaw
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Colt47 View Post
    What are people trying to defend?
    The small amount of integrity that the game has left. You think people that "have the ability" yet can't clear Turn 5 due to "time constraints" should have a shot in Turn 6, but for what purpose? Simply to see how much harder it is, and how much smaller their chances are of completing it? If they weren't happy about being stuck on Turn 5, how do you think they'll feel about Turn 6? Where should it end? All BC turns and primals immediately selectable when they get released?
    (1)

  10. #40
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Colt47 View Post
    You're right that it doesn't make sense from a progression standpoint, but it does make sense from an empathetic one. Are you saying it's better that people keep gnashing teeth continuously on the message board than to just open up the area and let people try it out without progressing through turn 5? Because ultimately that is what this is turning into. What are people trying to defend?
    yes, it is. it's better to want someone to finish a story and progress through the earlier story before they continue going forward. that is the whole point in adding the echo buff to 1-5 was to allow the people that haven't completed(the already nerfed content) to complete the previous content and story and then advance when they have done so. the echo buff to primals and the first turn of coil was done to allow those players to catch up while giving those already there the content at a much higher difficulty than it will have to be for those other players to have a chance against. i could see the complaints now of the people that haven't beaten titan or twin getting stuck in turn 6. would be a bloodbath and constant crying.

    doing content this way gives the hardcore people a challenge on newly released content while making the previous content easier so the ones that couldn't beat it originally a chance to beat it. the way they are doing it in stages of nerfs and echo buff allows each tier of player a chance to beat the content when it is difficult for their group. this keeps it from going way too hard to way too easy to them and they get to win while facing a challenge.
    (0)
    Last edited by darkstarpoet1; 04-14-2014 at 10:58 AM.


    http://crystalknights.guildwork.com/

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast