Oh man you're right. I totally didn't see that coming. Oh wait...There's always been people who vent over things they don't like in the game, but even compared to what was going on in 2.1, this is starting to get a little nuts. Atma farming, locking Coil turn 6-9 behind Turn 5 completion, and now even the easter event.
When the Holiday event is causing grumbling something is definitely up.
Actually, a lot of people didn't see that coming. Usually in progression based games like this they give people a shot at completing a set of progression content, then globally open up the next section. Doing it this way is pretty archaic.
so i should be able to skip sections of a linear story-line because i didn't beat a section of it yet? k
honestly if you haven't beaten twin yet, you are not ready for 6-9 as an individual or a team.
each turn of coil is but a single part of one large raid. it wouldn't work story-wise if the gridanian subterra was opened up and everyone suddenly knew certain 1.0 characters were loitering in coil
Last edited by saber_alter; 04-13-2014 at 01:59 PM.
They added echo to the old turns and made them easily accessible. If you couldn't get a group together that could clear turn 5 w/o echo, you have zero hope of clearing turn 6 anyways since the difficulty/mechanics curve just keeps rising.
I don't know, maybe it was obvious to me because that's how the setup was for... (wait for it...) the previous 5 turns of coil.
They're going to keep making Turns 1-5 easier until everybody can clear it. And I don't mean just the echo buff. I can say for certain, even with 30% echo, the majority won't be clearing Turn 5. They're going to have to heavily nerf it.
Eventually it will reach a point where anybody can clear it.
Only people who never read dev posts or watch the live letters.
To be honest, I think that if you cannot clear Twintania then you will not make it through T6-T9 anyway.
So I'm not bothered with this lockout.
Most games I've played, when they release a new tier of raids don't require the previous set in order to allow for people who have fallen behind to catch up. This is important because it becomes very difficult to find groups for the older content.
I found it incredibly difficult to unlock leviathan due to the gating mechanisms they have in place. The difficulty wasn't in clearing the primals, the difficulty was in finding groups - generally taking 1 to 1.5 hours to get a group together. Getting through all 3 primals became a major endeavor because of the time sink in forming parties and the high failure rate of said parties.
In some ways, the gating is good for me right now because it makes Leviathan Ex pugs have a pretty good success rate, but on the other hand it puts up a steep barrier of entry beyond the actual clearing of the prior primals.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
I suppose a lot of people are used to the way Blizzard makes its content free standing with every patch, its no mystery there are a lot of ex WoW players playing this game.
It makes sense for it to be locked behind progression, but at the same time it is locking out a lot of people from new content.
WoW does do something similar, you are requried to complete the previous raid before attempting the next one but only through the LFR finder, if you make a premade you can do whatever you like as long as your ilvl is high enough.
Last edited by Jinko; 04-13-2014 at 11:14 PM.
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