Quote Originally Posted by Jennestia View Post
No, there's just no reason to be constantly pessimistic and cynical for absolutely no reason about everything they do when anyone who actually takes a second to think about the situation will know that it's pretty common for MMO designers to "reuse" content, especially if their MMO switches hands either managerial or company wise.
If I was in-charge, I too would make use of those areas, since most people won't have seen them anyway. However, my worries stem from the fact that we have yet to see much proof of strong development. We have these instances, but surprise surprise they are in previously-created areas. So then you can forgive me for questioning what the other developers (the ones who might otherwise be creating new areas) are doing?

Where are they? Where is their hand in all of this?

Have they been moved to other projects within SE while FFXIV is left to fend for itself with the scraps left from Tanaka's leadership?

Critically-thinking people will ask such questions, rather than giving undue praise to everything and rushing to SE's defence. I would just like to see proof that this game is still being developed with the amount of effort needed to bring it to standard. The rate of updates, the reused assets, the half-baked events, just everything makes me question whether there is really enough happening at SE to make this game functional for general consumption.

This is assuming you have info that no one else has -- 2007 - 2009 in FFXI had almost zero content updates due to XIV's production, however right as it finished, we started to get a lot of content in quick succession and 2010/rest of 2011 is having a ton of additions, stuff that you can't just do in a week and call it a day -- it clearly has been in production for some time, and as said, XI's crew is small, especially given how SE is pushing to get XIV off the ground, this is why I say understaffing has nothing to do with it, it has everything to do with how they need to fix this game rather than expand it, and using stuff that was already present is a good way to do both.
Well if a skeleton crew can produce so much content, imagine how much a fully-fleshed crew could produce. I think quantity of staff has a lot to do with production-rate and also the expansiveness of what is produced. Well, logic dictates.