Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 386

Hybrid View

  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Jennestia View Post
    See, this is why datamining is bad, it confuses people about what is and isn't reusing. People complained about Apollyon using the Promyvion styled map, when they forgot that it was titled as Lower Promyvion in the dats before release -- Here people like viion hacked their way into these areas and showcased the screenshots of it which is why it seems "reused" when in actuality, it's finally being utilized as it always existed.

    It doesn't show a lack of development just like making 10000000 new areas doesn't show a ton of development is going on, every MMO out today has released previously unreleased areas that is usually stored in the data for further use, the reason XI/XIV is one of the easiest to find stored data is because of the format used.

    XI is pretty much a skeleton crew and they're pumping out things like Abyssea and Voidwatcher, so "understaffing" has zero to do with utilizing content stored in the data.
    While I admire your constant attempts to paint SE in a glorious light, the sad fact is that this is not newly-developed content. The fact remains that these areas were in the game since open beta. So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.

    They may have reimagined pre-existing assets, but obviously nothing was created from scratch. Most of it was reused and makes one wonder if the FFXIV team is understaffed in that particular department at the moment.

    I'm not necessarily saying they are understaffed, it just makes one wonder, you know?
    (0)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by giftforce View Post
    While I admire your constant attempts to paint SE in a glorious light
    No, there's just no reason to be constantly pessimistic and cynical for absolutely no reason about everything they do when anyone who actually takes a second to think about the situation will know that it's pretty common for MMO designers to "reuse" content, especially if their MMO switches hands either managerial or company wise.

    So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.
    This is assuming you have info that no one else has -- 2007 - 2009 in FFXI had almost zero content updates due to XIV's production, however right as it finished, we started to get a lot of content in quick succession and 2010/rest of 2011 is having a ton of additions, stuff that you can't just do in a week and call it a day -- it clearly has been in production for some time, and as said, XI's crew is small, especially given how SE is pushing to get XIV off the ground, this is why I say understaffing has nothing to do with it, it has everything to do with how they need to fix this game rather than expand it, and using stuff that was already present is a good way to do both.
    (9)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Jennestia View Post
    No, there's just no reason to be constantly pessimistic and cynical for absolutely no reason about everything they do when anyone who actually takes a second to think about the situation will know that it's pretty common for MMO designers to "reuse" content, especially if their MMO switches hands either managerial or company wise.
    If I was in-charge, I too would make use of those areas, since most people won't have seen them anyway. However, my worries stem from the fact that we have yet to see much proof of strong development. We have these instances, but surprise surprise they are in previously-created areas. So then you can forgive me for questioning what the other developers (the ones who might otherwise be creating new areas) are doing?

    Where are they? Where is their hand in all of this?

    Have they been moved to other projects within SE while FFXIV is left to fend for itself with the scraps left from Tanaka's leadership?

    Critically-thinking people will ask such questions, rather than giving undue praise to everything and rushing to SE's defence. I would just like to see proof that this game is still being developed with the amount of effort needed to bring it to standard. The rate of updates, the reused assets, the half-baked events, just everything makes me question whether there is really enough happening at SE to make this game functional for general consumption.

    This is assuming you have info that no one else has -- 2007 - 2009 in FFXI had almost zero content updates due to XIV's production, however right as it finished, we started to get a lot of content in quick succession and 2010/rest of 2011 is having a ton of additions, stuff that you can't just do in a week and call it a day -- it clearly has been in production for some time, and as said, XI's crew is small, especially given how SE is pushing to get XIV off the ground, this is why I say understaffing has nothing to do with it, it has everything to do with how they need to fix this game rather than expand it, and using stuff that was already present is a good way to do both.
    Well if a skeleton crew can produce so much content, imagine how much a fully-fleshed crew could produce. I think quantity of staff has a lot to do with production-rate and also the expansiveness of what is produced. Well, logic dictates.
    (1)

  4. #4
    Player
    Spellstar's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Ricky Spanish
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by giftforce View Post
    If I was in-charge, I too would make use of those areas, since most people won't have seen them anyway. However, my worries stem from the fact that we have yet to see much proof of strong development. We have these instances, but surprise surprise they are in previously-created areas. So then you can forgive me for questioning what the other developers (the ones who might otherwise be creating new areas) are doing?

    Where are they? Where is their hand in all of this?

    Have they been moved to other projects within SE while FFXIV is left to fend for itself with the scraps left from Tanaka's leadership?

    Critically-thinking people will ask such questions, rather than giving undue praise to everything and rushing to SE's defence. I would just like to see proof that this game is still being developed with the amount of effort needed to bring it to standard. The rate of updates, the reused assets, the half-baked events, just everything makes me question whether there is really enough happening at SE to make this game functional for general consumption.



    Well if a skeleton crew can produce so much content, imagine how much a fully-fleshed crew could produce. I think quantity of staff has a lot to do with production-rate and also the expansiveness of what is produced. Well, logic dictates.
    lol just because the walls and floor of a dungeon were already designed, someone has to put something inside........

    Also they have been reworking the battle, autoattack and enmity systems.

    I think that should answer your question as to "what have they been doing".

    (Rome wasn't built in a day, all good things to those that wait, if all else fails wait and come back for re-launch).
    (1)

  5. #5
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Spellstar View Post
    lol just because the walls and floor of a dungeon were already designed, someone has to put something inside........

    Also they have been reworking the battle, autoattack and enmity systems.

    I think that should answer your question as to "what have they been doing".

    (Rome wasn't built in a day, all good things to those that wait, if all else fails wait and come back for re-launch).
    Okay, so we have no new mobs, no new areas, and no new gear. Just reskins.

    And I'm the only one wondering where all the labour went.
    (2)

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by giftforce View Post
    Okay, so we have no new mobs, no new areas, and no new gear. Just reskins.

    And I'm the only one wondering where all the labour went.
    Lolz, why would we listen or here out a Rank 1 PUG? :P

    - Yes its a New Area ( Just because it's "Dat mined" doesn't make it old and its the Dat miners fault for pursuing that)
    - Yes there will be new gear.. Why would they show off new gear in the Video.. and they showed New Gear that will drop from Dungeons in one of the Lodestone Post ( Check again)
    - No, there not new Mobs.. however they have different skin Color like the Eye was all red ( because its really a self-destructing Bomb!), and who's to say there won't be new mobs that they havent shown yet?

    So, please spare us your Despair untill the patch comes out and knowing all your facts.
    (1)

  7. #7
    Player
    Join Date
    Jun 2011
    Posts
    710
    - Yes its a New Area ( Just because it's "Dat mined" doesn't make it old and its the Dat miners fault for pursuing that)
    - Yes there will be new gear.. Why would they show off new gear in the Video.. and they showed New Gear that will drop from Dungeons in one of the Lodestone Post ( Check again)
    - No, there not new Mobs.. however they have different skin Color like the Eye was all red ( because its really a self-destructing Bomb!), and who's to say there won't be new mobs that they havent shown yet?
    I don't mind that they implemented the as-yet-unused area, but I do mind that we have little proof in the way of tight development. I mean, they used lots of preexisting mobs, so what? Big deal, right? What do you really expect? But it is a big deal when there are, like, no new ones either.
    (0)

  8. #8
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by giftforce View Post
    Okay, so we have no new mobs, no new areas, and no new gear. Just reskins.

    And I'm the only one wondering where all the labour went.
    In order to add new mobs they would have to design them using the current systems, mechanics, algorithms or w/e. You know all of that is about to change so why are you still going on and on about it???
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #9
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by giftforce View Post
    Okay, so we have no new mobs, no new areas, and no new gear. Just reskins.

    And I'm the only one wondering where all the labour went.
    Quote Originally Posted by giftforce View Post
    I don't mind that they implemented the as-yet-unused area, but I do mind that we have little proof in the way of tight development. I mean, they used lots of preexisting mobs, so what? Big deal, right? What do you really expect? But it is a big deal when there are, like, no new ones either.
    Or else... wait for it... wait for it.... wait for it....
    they didn't show EVERYTHING in the video????

    Quote Originally Posted by giftforce View Post
    It was a total mess and looked really amateur.

    Are we actually having this debate? You thought that was fine?
    You thought it was not?
    Sorry it couldn't be as clean as this... Link alert

    Quote Originally Posted by giftforce View Post
    I don't want to wait another year for anything, no. Some proof that this game is not dying would be good though.
    And I don't want another rushed launch... (or relaunch for that matter)
    I want them to take the time needed to do it right.... Just look at it like a delayed launch and you'll see that they are taking no more time than SWTOR or TERA
    Games (Especially MMOs) take YEARS to develop.... This one is still in development... deal with... Stop trying to sabotage the game by rushing the devs

    Quote Originally Posted by giftforce View Post
    I would rather they dispelled rumour with action than with mere words.
    Awwww... you're cute when you're being impatient and bratty
    Looks like my little man just needs a nap... yes he does...
    (15)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by giftforce View Post
    While I admire your constant attempts to paint SE in a glorious light, the sad fact is that this is not newly-developed content. The fact remains that these areas were in the game since open beta. So although it is new to most players, it was not newly created. And since my point was that SE doesn't seem to be developing much new content, then I feel my point still stands.

    They may have reimagined pre-existing assets, but obviously nothing was created from scratch. Most of it was reused and makes one wonder if the FFXIV team is understaffed in that particular department at the moment.

    I'm not necessarily saying they are understaffed, it just makes one wonder, you know?
    It seems you are confused as to how the game was and is developed.

    Vanilla areas have been developed pre-release. Even if they are currently not available, the assets are ready and waiting for content to be added to them. They have developed the games like this since vanilla XI. The only difference here is that regions currently inaccessible are not necessarily in the .dats like in XI, because they can make us download them through patches.

    Further, as soon as the vanilla or an expansion is released, work begins on the next expansion immediately or soon afterwards. The area asset team is always one expansion ahead while the rest of the crew fills the current areas with content.

    Now whether the area team is working on an expansion or the zone redesign (latter most likely), the fact remains that they are developing for far ahead in time. There may be few team members making up new assets for the dungeons, and someone working on environment collision, but the rest of the area asset team is hard at work on things in the far (hopefully not so far) future.

    Just to give you some perspective, though, a proper redesign of areas requires as much work as a full-blown expansion pack. Not exactly, but close enough, depending on the scale of changes. Whether its an expansion or redesign we won't see them before the end of the year, and when we do, we'll get everything.

    Lastly, if they make you download a new area that doesn't mean it has been created recently. It's an area from pre-release with slight adjustments unless there is an expansion or redesign.
    (13)
    Last edited by Betelgeuzah; 07-12-2011 at 12:43 AM.

Page 1 of 3 1 2 3 LastLast