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  1. #231
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    At 1.09 is that THM's new close range auto attack I see there?
    (0)

  2. #232
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Ok so they are using a pre-existing zone that's fine as it is one we have not had access to anyway but does this mean that the area designers are hard at work on the zone redesign? I don't know I just have a feeling that SE is not telling the whole story here.
    I'm pretty sure that a big part of the main zone redesign is what they are adding to them.
    All the beast man tribe camps, and 'hubs', for which there are a few screen shots.
    Every one of those beast men, mostly, are probably new models, since there isn't really a beast man presence in the game yet. That's a LOT of models on it's own. What about that night picture with all the machines and steam and awesome looking stuff? All new models. And that picture with the shed and fence. new models. I'm sure there's new models in the hubs as well. maybe a couple new trees and plants to go in there? Boxes and jars and all the lore as to what kind of things the beast men use.

    My point is that this new dev team came in at around January. it's been about 6 months and change since then, but lets be realistic. They had to clean a lot of stuff up first, finish some unfinished project work and develop a whole new plan for the game.

    I'd say they're making astounding progress if you remember just how much new model work is going into the development of the beast men tribe and lore right now. of course all of that can be put into new dungeons.

    They have a couple ready made dungeons sitting around and a revamped battle system to try them out on.
    I LIKE IT.
    (2)

  3. #233
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by kukurumei View Post
    From the looks of it, we get our first peek at the FF14-version of BCNM. Burning circle is now mystic circle.
    So the new term is now MCNM? "Mystic Cycle Notortious Monster!"
    (0)

  4. #234
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Munba View Post
    Maybe there will be a method to expand the time-limit during the dungeon, who knows.
    I read where if you chose a certain path, certain things will change such as treasure and so on. I bet you can't even make it back to the original path once you took the fork in the road. That will encourage replay value on all the dungeons.
    (2)

  5. #235
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    wow, this looked quite amazing!
    (0)

  6. #236
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Darkshade View Post
    The Ahriman appears to be a trap/hazard of sorts? If you watch carefully you can see that he is the purple mark on the mini-map and later he is in the background using the same technique when no players are nearby.
    Thats what will make it excellent. I like this 3rd party element in dungeon. (Take Care)
    (0)

  7. #237
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    This looked amazing! Sure the animatiions during cutscenes could use some work but they still look damn awesome!
    (0)

  8. #238
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    sooooo are the dungeons tied in with the grand companies then? That's really cool if so. Seems like a good way to introduce the raids with sturdy lore and what not.
    (0)

  9. #239
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Griss View Post
    You generally dont run into mini-bosses with 13 minutes left on the clock. Unless you suck or are making a promo video.

    Pretty sure the horns on the ogre are a bit different as well.
    Again, They haven't said if the time limit is static or dynamic. Dynamis has a Dynamic Time Limit, It starts at 60, but after completeing objectives you get more time you can't beat it all in 60 minutes, you need the time bonuses.

    So getting to a mini boss with 13 minutes beating him and then getting an extra 15 minutes to fight the final boss is still in a realm of possibility. Or they could have taken their time to make some of the scenes more cinematic and never got to the final boss. We don't know yet.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #240
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Rustyhagun View Post
    Like mentioned in the forum topic below this one. Lancer is seen doing jump, watch between 1:00-1:06. You can even hear the sfx for it. Pretty cool things seem to be coming along.
    I am glad they revoked animations. It all looked excat the same. This will make gameplay more juicy. Really good improvements from the video. And 1.18 is just a start, if patch goes well. with 1.19 and 1.20 further may game become good. Nice job from what I saw, devs.
    (2)
    Last edited by Synthesis; 07-12-2011 at 03:53 AM. Reason: added sentence

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