At 1.09 is that THM's new close range auto attack I see there?
At 1.09 is that THM's new close range auto attack I see there?
I'm pretty sure that a big part of the main zone redesign is what they are adding to them.Ok so they are using a pre-existing zone that's fine as it is one we have not had access to anyway but does this mean that the area designers are hard at work on the zone redesign? I don't know I just have a feeling that SE is not telling the whole story here.
All the beast man tribe camps, and 'hubs', for which there are a few screen shots.
Every one of those beast men, mostly, are probably new models, since there isn't really a beast man presence in the game yet. That's a LOT of models on it's own. What about that night picture with all the machines and steam and awesome looking stuff? All new models. And that picture with the shed and fence. new models. I'm sure there's new models in the hubs as well. maybe a couple new trees and plants to go in there? Boxes and jars and all the lore as to what kind of things the beast men use.
My point is that this new dev team came in at around January. it's been about 6 months and change since then, but lets be realistic. They had to clean a lot of stuff up first, finish some unfinished project work and develop a whole new plan for the game.
I'd say they're making astounding progress if you remember just how much new model work is going into the development of the beast men tribe and lore right now. of course all of that can be put into new dungeons.
They have a couple ready made dungeons sitting around and a revamped battle system to try them out on.
I LIKE IT.
I read where if you chose a certain path, certain things will change such as treasure and so on. I bet you can't even make it back to the original path once you took the fork in the road. That will encourage replay value on all the dungeons.
wow, this looked quite amazing!
Thats what will make it excellent. I like this 3rd party element in dungeon. (Take Care)
This looked amazing! Sure the animatiions during cutscenes could use some work but they still look damn awesome!
sooooo are the dungeons tied in with the grand companies then? That's really cool if so. Seems like a good way to introduce the raids with sturdy lore and what not.
Again, They haven't said if the time limit is static or dynamic. Dynamis has a Dynamic Time Limit, It starts at 60, but after completeing objectives you get more time you can't beat it all in 60 minutes, you need the time bonuses.
So getting to a mini boss with 13 minutes beating him and then getting an extra 15 minutes to fight the final boss is still in a realm of possibility. Or they could have taken their time to make some of the scenes more cinematic and never got to the final boss. We don't know yet.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I am glad they revoked animations. It all looked excat the same. This will make gameplay more juicy. Really good improvements from the video. And 1.18 is just a start, if patch goes well. with 1.19 and 1.20 further may game become good. Nice job from what I saw, devs.
Last edited by Synthesis; 07-12-2011 at 03:53 AM. Reason: added sentence
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