While the fist passives certainly have their minor niches within the game, they don't feel very rewarding outside of small necessary boss phases where you may need the extra survivability with "Fists of Earth" or the extra mobility with "Fists of Wind". Apart from these, it has become mandatory to use "Fists of Fire". What I'm proposing is either changes to the abilities themselves or changes via traits as you continue to level up.
The changes are as follows:
Fists of Earth: (Explosive Fists Trait) AOE factor dealing 50% of weapon damage to all enemies around the target.
Fists of Wind: (Flurry Trait) TP regeneration buff with a 25% damage decrease strictly to restore tp. (Further allowing Skill Speed builds to become more viable)
Fists of Fire: (Desecrator trait) Hits add a small stacking debuff dealing 20 damage per second to the target. (Only active on current target) (Stacks up to 5 times)

Thank you for reading, and be sure to thumbs up or tell me what you think in the comments below!