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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    Get rid of partial credit and the hunts are fixed.

    What's keeping people from working together now, or getting upset at one another for attacking a monster before everyone has arived?

    The pure and simple fear that they themselves might not get enough hits in to get full contribution and thus the full rewards when the monster dies.

    The hunts need but one simple insignificant change to be fixed, simply give everyone who got a hit in on the monster full credit and full rewards.

    Getting rid of partial-credit essentially will mean that there's no reason for anyone to try and lock others out of attacking the monster, no point to resets other than maybe letting more people hit it, and i feel it should make everything a whole lot more casual and friendly. No one will get upset at other players if their own rewards are not hindered by having other people there.
    (26)

  2. #2
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    It's the zerg mentality that's killing hunts. They weren't designed for multiple 128 member LS's swarming every mark that spawns (especially B's and A's). Until rewards get tweaked/restricted or they make Allied Seals more readily available through daily/weekly marks the mob's not gonna slow down. I see where you are coming from. But If everyone got full credit for getting a single hit in? The mob would only get bigger.
    (9)

  3. #3
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Get rid of partial and people will tag and run off waiting for someone else to kill it.
    Who wants to put in the effort when it means someone that's just standing close by will get the credit?
    (8)

  4. #4
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nekodar View Post
    Get rid of partial and people will tag and run off waiting for someone else to kill it.
    Who wants to put in the effort when it means someone that's just standing close by will get the credit?
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    (9)

  5. #5
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Surian View Post
    What's keeping people from working together now, or getting upset at one another for attacking a monster before everyone has arived?

    The pure and simple fear that they themselves might not get enough hits in to get full contribution and thus the full rewards when the monster dies.

    The hunts need but one simple insignificant change to be fixed, simply give everyone who got a hit in on the monster full credit and full rewards.

    Getting rid of partial-credit essentially will mean that there's no reason for anyone to try and lock others out of attacking the monster, no point to resets other than maybe letting more people hit it, and i feel it should make everything a whole lot more casual and friendly. No one will get upset at other players if their own rewards are not hindered by having other people there.
    THIS

    Quote Originally Posted by Surian View Post
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    THAT
    (3)

  6. #6
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Surian View Post
    They're still gonna have to kill it, since otherwise they have to remain in the zone for their rewards. And running away after hitting them once and resetting the monster should still result in them not getting anything. And they cant very well stay while letting it hit them. With a huge group there that wants to kill it and move on to the next thing, i am not worried of this happening. The benefits more than outweigh the one issue that might come up from this.
    yesss, make them exactly like ATMA farming!
    find a populate fate, run in, cast scathe, and onto the next fate!

    yay.
    brilliant.
    (0)
    Did you see my badge? I'm a professional!

  7. #7
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nekodar View Post
    Get rid of partial and people will tag and run off waiting for someone else to kill it.
    Who wants to put in the effort when it means someone that's just standing close by will get the credit?
    Just make it so you have to be within certain close distance to get credit...problem solved...
    (2)

  8. #8
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    What effort? There's absolutely 0 effort involved - even the guys who put together "spreadsheets" (lol) haven't put in any effort since the first week.

    I think SE has pretty much given us their answer. They don't care that many of us find hunts unplayable. They are not going to do anything about them, just like Atma.
    (4)

  9. #9
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Partial credit is there for a reason. It's suppose to be designed so that if you don't put in the effort you don't get the full credit.

    Now yeah, with the way the hunts happen during most of the day, this tends to have a negative effect. If the mob's been pulled and attacked before you and/or your party reach it, even though you're doing all you can, you can only get a few hits in by the time it's dead and you only receive partial credit.

    It's really the same thing, only the latter is caused by a mixture of bad luck and impatient people (or maybe you and/or you're party just honestly didn't make it there soon enough) and the former is there to prevent people who hardly participate from getting the same rewards as those that actually did stick with the fight from the beginning or dps'd their butts off.

    Giving everyone full credit is a horrible idea though. Really.
    (3)

  10. #10
    Player
    Kyou_Ruxy's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Kyo'lux Nia'loka
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    How about instead of doing away with partial credit, your reward is based on your participation scaled to the number of people that participated, or better, based on the time it took to down the mark.

    Mark went down in 5 seconds and got 1-2 hits in? Get full credit.

    Mark went down in 20 seconds and got 1-2 hit in? Get partial credit.

    Of course, you also have to scale so that one cast from a blm or something is worth much more than one hit from a monk, considering cast time and etc.

    I think that could strike a much better balance, since people wouldn't want to just leave after "tagging" the mark?
    (0)

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