Results 1 to 8 of 8
  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Mercy Stroke additional effect

    Hi, I'm here to question the logic of Mercy Stroke's "If delivered as killing blow, up to 20% of your maximum HP will be restored" additional effect.

    The potency of the attack is not exceptional in any way, which means it literally has to be executed when your enemy has like <200 HP remaining.
    Random lv 49-50 fodder enemy has ~2700 HP, which means Mercy Stroke needs to be executed precisely at <1% of enemy HP remaining to gain the benefit of the effect. And if you misjudge, you need to wait 40s as Marauder/Warrior or 90s as other class/job to try again.
    Players are not able to know exact HP of enemies or even their %HP. This means there is no way to strategically use this ability. Another restraining condition is that it can be only used when enemy HP is below 20%. I call it bad game design.

    The ability in this current form would be fine for turn based game where you can sit back, look at enemy HP, calculate/approximate how much damage Mercy Stroke will do, choose to either use Mercy Stroke or another ability/abilities that will not kill the enemy and make Mercy Stroke usable in the next round. If anyone remembers FFX battle system, this ability would fit in there just fine.
    But not in action game with real time battles and you attacking enemies along other 3 (party), 7 (full party), 23 (alliance) or 50+ (FATE, any open world enemy) players. The level of coordination required is just unacceptable.

    Here are several options how this should be handled:
    - change additional effect to always occur
    - if changing it so that effect always occurs is not possible due to game balance, make it so that there is ~30% chance the additional effect will execute
    - if the above is not possible, change it so that you place a debuff on enemy for 15-30s and will regain the HP if enemy dies within 15-30s of using the ability
    - change the additional effect to something else, something useful and strategically executable (an additional Damage over time on enemy, a brief Heal over time on player, 5-10% chance to instantly kill the enemy if damage of Mercy Stroke was not enough to kill it).

    I'm actually a big fan of the 5-10% chance to instantly kill enemy if Mercy Stroke damage is not enough to kill it. Would fit so well with ability name. But would definitely not work on any bosses, which makes me sad panda

    Anyways, what you think? Is Mercy Stroke currently useful beyond extra 200 potency damage? Do you ever delay/plan use of it to regain HP?
    (0)

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Yours will get a little better as you get better gear, mine can normally hit for 400-600ish or so, but in group type situations for me the healing effect isn't very noticeable even when I do get it, because I have a dedicated healer on me. Solo however, it's pretty easy to time to finish something off for a nice little heal.
    (1)

  3. #3
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    its really a use it if you can, if you get in good groups that know how the skill works they will intentionally leave mobs with 1-5% hp left so you can mercy stroke it. Its there as a utility skill, use it when its possible, at least there is no "reduces X stat for X seconds"
    (0)

  4. #4
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    It's off gcd so I combo it in if healer has me covered well. Otherwise I just use it when the bars empty, you hit an miss but if you pay attention you can hit more than you miss
    (0)

  5. #5
    Player
    SeksyTimes's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Seksy Times
    World
    Odin
    Main Class
    Pugilist Lv 50
    interresting topic. For me personally I can't live without mercy strokes. im ilvl 90 monk and if it crits it hits for 820+ and in raids such as coil you don't need to kill anything with it, because its off your CD. so you can pop it inbetween skills. That makes the 200 potency really strong. it's the highest potency a monk has snap punch being 180 and true strike 190 (if im not mistaken).

    The healing is nice and an extra bonus, but not needed.
    (0)

  6. #6
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zirael_Foxfire View Post
    - if the above is not possible, change it so that you place a debuff on enemy for 15-30s and will regain the HP if enemy dies within 15-30s of using the ability
    Best Idea Ever.
    (0)
    YouTube.com/c/iBluairjgr

  7. #7
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Yes good points about mercy stroke OP
    I personally, as a war, use it as an off GCD free attack which helps with damage and doesn't take time since u can pop it between combos etc, also when I'm pacified post berserk use. I never use it for its healing effect, even when I'm fighting multiple weaker mobs at low health it's healing isn't something life saving or worth noting to be honest, especially since it obviously has a cool down period.
    I personally would like to see it provide a self heal of the same ammount of damage dealt and shorten its cooldown period a bit
    (0)

  8. #8
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    As WAR, I tend to use it to break gaols. Lots of use for it. Rarely does anyone use it for the healing factor, but I tend to get it in to do that more often than not. Giggity.
    (0)