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  1. #1
    Player
    Cubester's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    176
    Character
    G'intana Fhey
    World
    Lich
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    For anyone who played and enjoyed any old-school korean MMORPG
    Only, this isn't an old-school Korean MMO.

    And honestly, nobody is complaining about the time sink. People are complaining about the randomness of the whole thing. You can get your Atma in less than 24 hours while someone else doesn't get it until after 5 months.
    I'm fairly certain that if this were a proper time-sink, and SE said "you'll be spending the next 2 months on this", AND you'd see some bloody progression, nobody would be complaining on the forums in the first place!
    (1)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Cubester View Post
    Only, this isn't an old-school Korean MMO.

    And honestly, nobody is complaining about the time sink. People are complaining about the randomness of the whole thing. You can get your Atma in less than 24 hours while someone else doesn't get it until after 5 months.
    I'm fairly certain that if this were a proper time-sink, and SE said "you'll be spending the next 2 months on this", AND you'd see some bloody progression, nobody would be complaining on the forums in the first place!
    Which is not a requisite to incorpore good old mechanics like low % based drops. And it to be random is the best thing of the whole system. Luck is something people need to progress, there is no progress without having good luck, hard work or genius aren`t everything, if you want something, you always need luck. And thats perfect. If someone gets it in 12 hours, fine, if someone doesn`t get it in 1 year, fine too.

    The only bad thing about atmas is that you can`t trade-sell em, that would be even better.

    And the last part is just naive. Everyone would complain if for example, instead of atma drops, there was "bars" that needs to be filled by killing monsters on the FATEs, lets say, 1.000 kills per map. You will have the exact same ammout of QQ all over the place. 1.000? make it 100 and it would be all the same. And easier than that, the other part of the forums would begin his own QQ on how atmas are easier to get and make their hardworked allagan, levitahan EX, weekly EX, high allagan weapons useless.

    ATMA system is perfect like it is now. The only ones turning it into a booring mindless grind are players themselves, having so much to do, dedicate more than 1 hour a day for such a booring activite is stupid. And if it didn`t drop in the first 60 minutes, it will not drop at the minute 61. In other words, lrn2mmorpg.
    (2)

  3. #3
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alexander_Dragonfang View Post
    [B]snip...... there was "bars" that needs to be filled by killing monsters on the FATEs, lets say, 1.000 kills per map..... snip.
    If you read a lot of the posts in other threads, people would prefer "bars" or some notification of progress, it's the randomness/rng of the whole thing that is frustrating. I would quite happily farm 1000 mobs per zone, at least I can see that bar move, and know I'm getting somewhere whilst I'm doing it.
    (3)

  4. #4
    Player
    Mokikoza's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa - California
    Posts
    89
    Character
    Ebrech Lunari
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rosy View Post
    If you read a lot of the posts in other threads, people would prefer "bars" or some notification of progress, it's the randomness/rng of the whole thing that is frustrating. I would quite happily farm 1000 mobs per zone, at least I can see that bar move, and know I'm getting somewhere whilst I'm doing it.
    This! I'd prefer to grind something with an actual progression. Maybe they could make it easier by simply adding a token for each fate that you could turn in X amount for 1 atma stone of your choice.
    (0)

  5. #5
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rosy View Post
    If you read a lot of the posts in other threads, people would prefer "bars" or some notification of progress, it's the randomness/rng of the whole thing that is frustrating. I would quite happily farm 1000 mobs per zone, at least I can see that bar move, and know I'm getting somewhere whilst I'm doing it.
    Thats the forum people, for each of you crying, there are 30 people in each map doing FATES. And if there were bars, the same forum people would be speak shit about it anyway. The ATMA system is perfect as it is now. Besides, and for lolz of all of you, they are probably going to rise their drop by a notorious margin in coming updates, rendering all your suffering and tears even more worthless cause people don`t know how to mmorpg.

    As i said, the only problem with atmas is that you can`t sell em. Will make millions out of rushers that doesn`t even need the atma/animus weapon to begin with.
    (2)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post

    The only bad thing about atmas is that you can`t trade-sell em, that would be even better.
    Better for who, RMT ?

    Quote Originally Posted by Phe View Post
    read a book?

    are there actually no other spare-time activies RL or ingame that you consider more fun than low LV Fates for ridiculous amounts of time with no indication of how long that's going to take?
    People play games to have fun, they don't play them to sit around waiting or make up excuses to read books.
    (3)
    Last edited by Jinko; 04-15-2014 at 06:23 AM.

  7. #7
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Cubester View Post
    Only, this isn't an old-school Korean MMO.

    And honestly, nobody is complaining about the time sink. People are complaining about the randomness of the whole thing. You can get your Atma in less than 24 hours while someone else doesn't get it until after 5 months.
    I'm fairly certain that if this were a proper time-sink, and SE said "you'll be spending the next 2 months on this", AND you'd see some bloody progression, nobody would be complaining on the forums in the first place!
    And this is uncommon in JRPGs when? And definitely not uncommon in MMOs. It should be a given. Really.

    You've really gotta hand it to the Devs though; I've never played a game where any kind of drop rate even for quest items was 100% after killing the specified target.

    It's called probability. But if you keep at it you will eventually get yours. Maybe.
    (3)