
Originally Posted by
MariyaShidou
I think you play the wrong game, or playing the heavily modded, or playing mod's quests. 85% of the quests in Oblivion are a joke, with the exception of Dark Brotherhood, half of Thieves Guild and one or two investigation side quests. Unless you think "talk to generic NPC, run to farm with 2 generic NPCs, kill some goblins" is clever and involving. Fallout 3 is not much better, although Fallout New Vegas is much different because it's not Bethesda's. New Vegas is much like Vampires the Masquerade: Bloodlines, usually you are not locked to one single way to proceed with the quest, you get three options: violence, stealth or diplomacy. And, branching storyline owns.
The sense of adventuring, sorry but I would prefer New Vegas. Even though most locations are within sight of each other, there is usually a nice little story behind each of them (which is quite most of them are very small in size, they are not intended as dungeon crawler like). Oblivion's are mostly boring, generic Oblivion Gate # 5672 or generic Cave # 2361, no thanks. They did try to change it in FO3, but again most of the caves and *gasp* metro tunnels are so generic, boring and empty. Bethesda game is more or less sand-box dungeon crawling. They are good, I like them, but comparing them is misleading. As much hyped as I am about Skyrim, I am not so sure about it. Oblivion level scaling is VERY BAD compared to FF VIII level scaling, and FF VIII was made years before Oblivion.
There is a rumour of TES MMO in the making. FO Online is not made by Bethesda. It's made by Masthead Studio of, um, Earthrise "fame". As much as I love Fallout series, I fear for the worst because Masthead's Earthrise was a miss, very bad one, if anything comparable to FFXIV except without a brand name nor a big Dev/Publisher backing it.