Considering how buggy Bethesda games are in general, and how archaic their formulas are... I have to call pot-kettle here.

Not to mention their scaling formulas are like some of the worse I have played. when a wolf can KO your epic end game avatar, something is seriously wrong.

But anyway, Bethesda SP/Co-Op games and MMOs can't really cross all that easily. SP you want buggy-free, MMO you want balance. A game that's bug free but lack balance in a SP simply means to cheat or not to cheat but still have a clean experience. In MMO, it means people log off and never log back in, bugs are just something you avoid.

All of which has little to do with why FF14 turned out so badly. FF14 was badly conceived, badly managed, and badly QAed.

If some one told FF14 people that the dancing chicken suit wasn't funny before going on stage. No matter how you manage it how you perfect it, it's ultimately going to be the same fate.