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  1. #31
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    I also doubt I will purchase Skyrim.
    It was said recently that it would have no local/online Co-Op.
    I think that is such a huge missed opportunity =/
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by giftforce View Post
    I like open MMOs. Sandbox ones. I think a linear story-based approach is wrong for an MMO if you actually stop and analyse what an MMO should be.

    It's weird because Tanaka always said that he wanted players to play in the same world (no instances) and, also, the old development team put a lot of emphasis on a player-driven economy... so they obviously thought that player-interactions were an important aspect of the MMO genre and philosophy. And yet for some reason they marketed the game as a story-driven MMO (!?). There's an irony there.

    Linear stories are no place for an MMO where player-interactions can and should serve as substitutes.

    In this sense, Bethesda have the right idea. Their games are more dynamic, and I'm sure an MMO with these game-design principles would be successful because it would play to the inherent strength of the MMO genre.

    But, in saying that, I found Oblivion to be very boring as a single-player game. It's no fun playing that type of game by yourself.
    I agree, I never really get a sense of enjoyment playing giant open-world games with no other players in them. Maybe it's a result of playing MMOs, but it makes them feel dead. Just the knowledge that other people are running about doing their own thing in MMO worlds at the same time as you makes them feel more engaging to me.

    Also: http://www.youtube.com/watch?v=ToKIkw3LIoQ
    (0)

  3. #33
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sephr View Post
    I agree, I never really get a sense of enjoyment playing giant open-world games with no other players in them. Maybe it's a result of playing MMOs, but it makes them feel dead. Just the knowledge that other people are running about doing their own thing in MMO worlds at the same time as you makes them feel more engaging to me.

    Also: http://www.youtube.com/watch?v=ToKIkw3LIoQ
    That made me LOL how could they not see that bug..... That's the bs with devs these days they shove bs in ppl's face without working on it fully
    (0)

  4. #34
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i think difference is about speed fixing, in my opinion SE always take so long to fix things, probably too much debug, testing, etc.

    With this i mean why we are having not little updates fixing chats, icons, more config options, sound fixes etc and we have to wait larger updates to get them?
    (0)

  5. #35
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VeranRamaden View Post
    Just in my opinion, Bethseda seems to have a good foundation.
    They do open world well and have some good writers, that's about it.

    Their combat system doesn't change much, they tweak it a bit every game and change a few things. Which some mentioned FFXIV could have done and didn't instead trying to reinvent the base. Pretty sure they get that now and I'm not sure Bethesda is a good example of what to do in development, unless it's supposed to be a lesson on playing it safe.

    You take risks and you can fall pretty hard which is what happened here, if only the risks they were taking had come with a little more support whether in more time or man power, maybe things would have been different.

    Thing is as players we don't know for sure and I'm not going to take what some guy says in an interview as a perfect representation of how his studio actually functions, sometimes it's accurate and sometimes it isn't.
    (1)
    Last edited by Cendres; 07-11-2011 at 11:51 PM.

  6. #36
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Sounds to me like Bethesda's approach to Skyrim is the tried and true philosophy of K.I.S.S. "Keep it simple, stupid."

    I wholeheartedly concur, which is why I was hopeful to see SE's new plan for enmity calculation.
    (0)

  7. #37
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Physic View Post
    Its pretty slow, speaking strictly in terms of results.
    Yet you don't even know what the results are.

    It's pretty clear at this point that they were working on the background for at least half a year before putting out everything they've developed in a short timespan. Everything they say supports this.

    So your "results" are bullshit until we see what they have managed to do. 1.18 is the start of it and who knows how many patches are needed to implement everything. The point is, though, that if they implement a years worth of fixes in a span of 6 months, their over-all pace is not "slow".

    This may not be the case ,but the fact- the fact is that you nor I do not know what will happen. But what we do know is that this is not bullshit. They haven't given us their everything, and now they attempt to do so.

    So sit back and let it unfold.
    (2)

  8. #38
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "So sit back and let it unfold." And have the marshmallow's and sausage's on standby.
    (0)

  9. #39
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Betelgeuzah View Post
    Yet you don't even know what the results are.

    It's pretty clear at this point that they were working on the background for at least half a year before putting out everything they've developed in a short timespan. Everything they say supports this.

    So your "results" are bullshit until we see what they have managed to do. 1.18 is the start of it and who knows how many patches are needed to implement everything. The point is, though, that if they implement a years worth of fixes in a span of 6 months, their over-all pace is not "slow".

    This may not be the case ,but the fact- the fact is that you nor I do not know what will happen. But what we do know is that this is not bullshit. They haven't given us their everything, and now they attempt to do so.

    So sit back and let it unfold.
    You keep believing that.
    (3)

  10. #40
    Player

    Join Date
    Mar 2011
    Posts
    837
    What!? I asked for cake...
    (0)

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