Also, Don't forget, Bethseda is a PC game maker first and foremost. While their recent iterations of Oblivion and Fallout 3 used a consoleized interface, I think they've learned their lessons and changed their development approaches regarding Skyrim so that they don't repeat the same mistake.
PC-centric game development for the win!
Sorry to burst your excitement bubble, but Todd Howard has said that Skyrim is being made exclusively for consoles in mind this time, and the PC ver will be a shoddy port. We're not getting a PC enhanced ver..../cry At least we still have the most awesome modding community to make the game look/sound/and play better than anything Bethesda releases. I wouldn't be surprised if they're doing a console port on purpose this time, knowing the modders will basically make a proper PC ver for free...
Chocobo Armor!
Considering how buggy Bethesda games are in general, and how archaic their formulas are... I have to call pot-kettle here.
Not to mention their scaling formulas are like some of the worse I have played. when a wolf can KO your epic end game avatar, something is seriously wrong.
But anyway, Bethesda SP/Co-Op games and MMOs can't really cross all that easily. SP you want buggy-free, MMO you want balance. A game that's bug free but lack balance in a SP simply means to cheat or not to cheat but still have a clean experience. In MMO, it means people log off and never log back in, bugs are just something you avoid.
All of which has little to do with why FF14 turned out so badly. FF14 was badly conceived, badly managed, and badly QAed.
If some one told FF14 people that the dancing chicken suit wasn't funny before going on stage. No matter how you manage it how you perfect it, it's ultimately going to be the same fate.
The Primary Target Playerbase and the overwhelming majority of the fanbase are not computer gamers... so would it make sense for them to not have a console focus?
True while mmos are primarily PC that player base was also the lowest on the totem pole for the target market based off what they said in the press release pre-launch.
That and what is more likly a person having a PC strong enough to play the game or someone having a PS3... crap it is a higher chance of people having the PS3 then a computer that plays any new games let alone XIV.
In terms of target audience, and potential players... focusing on the PS3 opens you up to a much much larger playerbase then focusing on a PC... which is already flooded with mmos with a much much smaller base to begin with.
Ever since what happened to Crysis 2, you have seen a strong push to cripple PC ports in favor of console ports...even if it's a PC oriented game.
Sad but reality is pretty dominating in this aspect of gaming industry.
couldn't read that text wall sorry lol, but i'd like to just say i love fallout3 and new vegas, and i'm sooooo looking forward to seeing how they go about with the fallout online mmorpg. lets hope it comes out great, we'll have to see.
I don't understand how you can knock FFXIV graphics. If anything, that's one of the few things they got right. When I walk around in FFXIV, I feel like i'm actually a part of the world. I feel like progress I make in FFXIV means something. RIFT on the other hand, is a game I play for 30 min a day to get AWAY from what feels like the real world "FFXIV".
That so makes me sound like a no lifer, and I promise I'm not... kinda.. Only level 37, but you get my point! I play rift, and I'm like.. ok cool, i'm a healer, and I won a cool battle, time to go do something that matters "jumps on FFXIV"
KissesLinkshell of Gysahl
www.KissesLS.net
they make good games but very buggy and need patching all the time.
alot of dev's getting lazy cuz its getting more and more of a "will patch it later" mentally
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