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  1. #21
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    The point of Heavy is to discourage people from just running straight though huge packs of aggressive monsters on their chocobo without a care in the world. I don't disagree with the premise, since it's supposed to make the world feel at least a tiny bit more dangerous and you're supposed to think twice before doing it, but ultimately the game fails at this goal since mobs are too weak and their leashes are too short to make them anything more than an annoyance.

    I'd be fine with the Heavy effect if mob leashes were longer and there were some enemies above level 50 roaming the world. Then it'd actually serve its purpose.
    (1)

  2. #22
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    PLD -> dismount -> Tempered Will -> Sprint
    (2)

  3. #23
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    What's this open world you speak of? I explore all kinds of dungeons and fight savage monsters from my inn room!
    (6)

  4. #24
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SpookyGhost View Post
    PLD -> dismount -> Tempered Will -> Sprint
    BLM -> dismount -> Flare -> /laugh
    (1)

  5. #25
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Anyone doing beastmen dailies myself included will be all for this, it's one of the most irritating spells for a mob to use
    (0)

  6. #26
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    I usually remove it on people when they get it. Randoms I don't know..pretty thankless thing that I do.

    What it reminds me of is the inability to flee from a battle like in single player FF's.
    (0)

  7. #27
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Agreed 100% with the OP. It was annoying in WoW, and it's annoying here.

    Annoying is not fun. Keep it fun, SE.

    NB4 Rift's stacking damage debuff. EFF THAT ISH!
    (0)

  8. #28
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    It should just disappear the moment you dismount.
    (1)

  9. #29
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Raestloz View Post
    Heavy is mostly inflicted by high level monsters (the ones near Primal grounds) or the inconspicuous ones (such as the Overgrown Offerings in South Shroud).
    Heavy is inflicted by every mob in the open world capable of hitting you from behind while you're mounted. That includes lvl 1 squirrels and lady bugs.

    Quote Originally Posted by Raestloz View Post
    Monster-inflicted Heavy is not subject to Diminishing Returns. This means that every time Heavy procs, you'll be slowed for 20 more seconds
    That's because the "heavy" effect inflicted by being hit from behind is different from the casted spell version. The spell version of monster heavy is subject to diminishing returns.

    Quote Originally Posted by Raestloz View Post
    Most, if not all Heavy inflicting attacks are ranged
    That's because most, if not all, of the attacks that hit you are ranged. They can't melee you from a distance.

    But yeah, I agree it's annoying when you can't just charge into a beastman stronghold solo past 50 mobs while being impervious to any and all of their attacks. They shouldn't even fight back because we can just kill them so easily!
    (1)

  10. #30
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    I agree that heavy is nothing more than a nuisance. My way of counteracting it to always be on WHM when travelling. This way I dismount, Esuna myself, then sprint till I lose the mob and then remount.
    (0)

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