They should just give us artillery aetherytes that we can call in to fire on a location, then teleport to the location, finish the quest, then exfil via Cid's airship.


They should just give us artillery aetherytes that we can call in to fire on a location, then teleport to the location, finish the quest, then exfil via Cid's airship.
I prefer mobs having a variety of ways to torture that can lead to actual deaths.
Last edited by Doo; 04-12-2014 at 02:31 AM.

I'd much rather they just geared heavy to work according to ilvl. I'm sure a fresh 50 walking through the beastmen strongholds is still relatively vulnerable to heavy and possibly dying to a group of enemies. I like the idea as it discourages low levels running through the entire world map on their chocobo because beastmen can't keep up with them. But when you run through an area as a i90 where the enemies (lv 41 in particular) can barely even break 3 figure damage totals and you regen for more than they can hit, heavy has absolutely no point as it doesn't hinder you in anyway other than the irritation of taking longer to get where you want. If that is the case just make it so mounts can't enter beastmen strongholds and the like.
I'd rather it just do greater damage and potentially kill me than the heavy nonsense.. theres no danger only annoyance
I've always thought about it like other FF games with open world content. randomly being pulled into battle.
I've learned to just never mount up when running through beastmen areas. Too many casters/ archers. I think I remember the heavy debuff having something like a 20% chance of activating when you take damage while mounted, but it seems like a lot more sometimes. Usually using sprint works better for me in those areas since mobs are quick to attack but don't do any meaningful damage. Could probably make it to any of the beastmen aetherytes walking at the slowest speed and still not worry about dying.
Because gods forbid running through enemy territory be even remotely dangerous. /eyeroll
The hardest part of Fate zerging is getting to the Fate sometimes.
100% agree with the OP. Get rid of it, it's a stupid feature. You can run around on a gathering class, get heavied, and still it's nothing more than a bloody inconvenience, even in the highest level zones.
Bring back stupidly high-level mobs to add the open world danger element!![]()
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