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  1. #1
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    They should just give us artillery aetherytes that we can call in to fire on a location, then teleport to the location, finish the quest, then exfil via Cid's airship.
    (0)

  2. #2
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I prefer mobs having a variety of ways to torture that can lead to actual deaths.
    (6)
    Last edited by Doo; 04-12-2014 at 02:31 AM.

  3. #3
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I'd much rather they just geared heavy to work according to ilvl. I'm sure a fresh 50 walking through the beastmen strongholds is still relatively vulnerable to heavy and possibly dying to a group of enemies. I like the idea as it discourages low levels running through the entire world map on their chocobo because beastmen can't keep up with them. But when you run through an area as a i90 where the enemies (lv 41 in particular) can barely even break 3 figure damage totals and you regen for more than they can hit, heavy has absolutely no point as it doesn't hinder you in anyway other than the irritation of taking longer to get where you want. If that is the case just make it so mounts can't enter beastmen strongholds and the like.
    (0)

  4. #4
    Player
    Psun's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Phoenix Sun
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'd rather it just do greater damage and potentially kill me than the heavy nonsense.. theres no danger only annoyance
    (3)

  5. #5
    Player
    LexSunfire's Avatar
    Join Date
    Mar 2014
    Posts
    143
    Character
    Lex Sunfire
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I've always thought about it like other FF games with open world content. randomly being pulled into battle.
    (0)

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I've learned to just never mount up when running through beastmen areas. Too many casters/ archers. I think I remember the heavy debuff having something like a 20% chance of activating when you take damage while mounted, but it seems like a lot more sometimes. Usually using sprint works better for me in those areas since mobs are quick to attack but don't do any meaningful damage. Could probably make it to any of the beastmen aetherytes walking at the slowest speed and still not worry about dying.
    (0)

  7. #7
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Because gods forbid running through enemy territory be even remotely dangerous. /eyeroll
    (0)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Moheeheeko View Post
    Because gods forbid running through enemy territory be even remotely dangerous. /eyeroll
    To be fair, it still really isn't. Even with heavy it doesn't take much to get out of danger. It just makes it take a little longer.
    (1)

  9. #9
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    The hardest part of Fate zerging is getting to the Fate sometimes.
    (1)

  10. #10
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    100% agree with the OP. Get rid of it, it's a stupid feature. You can run around on a gathering class, get heavied, and still it's nothing more than a bloody inconvenience, even in the highest level zones.
    Bring back stupidly high-level mobs to add the open world danger element!
    (1)

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