Well, worthless for me at least.for something that is so worthless... it has been quite useful for me
i never get inflicted with heavy when doing tribe quests in the Sylphlands.
how many enemies, or even players, do you know that will try to specifically inflict Heavy for a constant 15 seconds? it is plenty of time for it to be useful.![]()
The irony is, the heavy effect only occurs when you're riding a mount - and there in lies it's true purpose. In 1.0 this effect was actually called 'lamed', and only affected your mount not you (hence it made your mount run very slowly, and disappeared when you dismounted). Because enemies are leashed and will de-agro once you get far enough away from their 'patrol area', the 'lamed' effect on a mount was to compensate and to give this sense of danger.
So I was a bit disappointed to see it named 'heavy' in ARR and actually affect the player and not the mount (it stays with you if you dismount). Still, I don't see this masochistic obsession some people seem to have with wanting zones to be deathtraps with a million ways to kill the player, as it just would ensure no one would even bother doing content (plus would make things unfair to low level players).
The point of Heavy is to discourage people from just running straight though huge packs of aggressive monsters on their chocobo without a care in the world. I don't disagree with the premise, since it's supposed to make the world feel at least a tiny bit more dangerous and you're supposed to think twice before doing it, but ultimately the game fails at this goal since mobs are too weak and their leashes are too short to make them anything more than an annoyance.
I'd be fine with the Heavy effect if mob leashes were longer and there were some enemies above level 50 roaming the world. Then it'd actually serve its purpose.
PLD -> dismount -> Tempered Will -> Sprint
What's this open world you speak of? I explore all kinds of dungeons and fight savage monsters from my inn room!
Anyone doing beastmen dailies myself included will be all for this, it's one of the most irritating spells for a mob to use
I usually remove it on people when they get it. Randoms I don't know..pretty thankless thing that I do.
What it reminds me of is the inability to flee from a battle like in single player FF's.
Agreed 100% with the OP. It was annoying in WoW, and it's annoying here.
Annoying is not fun. Keep it fun, SE.
NB4 Rift's stacking damage debuff. EFF THAT ISH!
It should just disappear the moment you dismount.
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