
Or that SE would have to implement one of several mesh deformation methods that would solve the problem entirely as well as allow them to restore the lower halves of some of characters to their original proportions.Having the belt as a separate piece of visible equipment would mean that EVERY piece of gear for all jobs would have to slim at the waistline for the belt or we would have clipping nightmares wearing any mismatched sets... We have far more creative armor designs as a result of them integrating the belt visuals into the other pieces.
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