Quote Originally Posted by Prototype909 View Post
FATEs are like the bare minimum for content people can do which could be classified as "playing together".

It's less playing together and more playing solo among a horde of other solo players with whom you have no interaction beyond contributing damage together.
Of course it is. That was the point. It was meant to be "show up with other people, do quick, go separate ways". It was not meant to be actual group content like you would expect from dungeons and the like. And like I said, to that they served their purpose.

And on a personal note, I love the "no interaction" thing because groups are silent because they expect everyone else to be silent. I poke and prod and banter until I get neat conversations started. Who knows, maybe I'm just a social butterfly. Or maybe I know the true horrors of sitting in EQ exp camps where the only form of communication was the /tell for invites followed by 2+ hours of pure silence and work damn hard to not subject myself to that again.