Quote Originally Posted by Tibian View Post
These ideas sort of fall in line with the environment and exploring so I thought I would include them.

Collections
Random items that drop from monsters or randomly appear on the ground as sparklies/and or chests. Several different type of things could occur including dropping treasure map pieces, mog house items, gil, beastcoins, etc.

Treasure Hunting
Gathering say.. 10 map fragments puts together a treasure map! Then you can go hunting for treasure!

The Twelve Shrines
Several games have utilized their dieties for buffs in the form of shrines. Oblivion being one of them if I remember correctly. It would be kind of unique and fun to have certain shrines (with limits of course) that you could collect a buff on to help you fight mobs/quest/etc that would only be available in the zone you are in.

Jumping Exploration
Being able to get to some areas just by the jump or a climb feature alone would add a lot of creativity and uniqueness to the environment. Imagine being able to climb a tree just to climb a tree, or jumping your way across stones on a pond to get to an island in the middle.
I like them. I made also a similar topic about 'collectables' while ago:
http://forum.square-enix.com/ffxiv/t...through-Eorzea