So pre-2.2, the live letters and stuff said the echo buff would be optional. Is there a way to turn it off (or not have it apply?) I see nothing in the patch notes about that. My static would like to beat t5 legitimately first.
So pre-2.2, the live letters and stuff said the echo buff would be optional. Is there a way to turn it off (or not have it apply?) I see nothing in the patch notes about that. My static would like to beat t5 legitimately first.
You should be able to just click on it and remove it, like food effects. At least, you could if you received the buff during the main story quests.
You can click it off with a mouse or click select till you're in the buff section, move to the echo and click X if you're on controller.
Right-click the buff to remove it. Or, for gamepad, press select until you get to the buffs, d-pad over to it, press confirm (I think).
Click the buff.
Yeah, you can deactivate it but that 10% is not a big difference anyway. Conflags will still kill you if they don't destroy them, Divebombs will still nuke your party, the walls will still kill you, the snakes will still wipe your tanks, the twisters will still one-shoot you, the Dreadknights will still vaporize your existance, the Liquid Hell will still be a pain. We won T5 last night without the buff, because we think the same than you, but then, we didn't notice a big difference between having the buff or not.
10% is huge if your dps is optimal. You can easily force into divebombs after 3 conflags, and probably 2 at this point. More dps = less chances of rage. Also healing is much easier, and tanking has less chances of getting ds -> auto attack death
Didn't they nerf all coils.... other than the buff? so its not really legitimate way anymore.
Legitimate kill deadline was the day before the 2.2 patch.
Clicking off buff makes you better than those who rely on it but.. its not actual version.
Goodbye, Final Fantasy...
Turn 5 didn't get changed, only things that relied on certain class setups. E.G. Knights/soldiers in t4 and High Voltage paralyze in t2.
That said, even with echo it's still "legitimate", but if you want to argue that then anyone with a single piece of gear over i90 destroys legitimacy anyway. The better way to do it would be use the echo, learn the fight, get through all the phases. THEN go back to lower level gear, turn off echo, and see if you can still beat it.
Nope, Just checked 2.2 and 2.21 patch notes, absolutely nothing specific changed in turn 5 except the addition of the Echo buff. Mechanics/health of mobs/etc have all stayed the same since the October(?) patch that made Twisters manageable.
Last edited by Djeserit; 04-11-2014 at 03:29 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.