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  1. #1
    Player
    losttemplar6's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Shorty Themagnifecent
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    what i did was i started on the first atma on the list and just went down the list i would send my retainer out for a hr random venture and when the timer was up i would go back and see what i got and then run a dungeon or work on something else for a bit or just run another hr grind session also lots of movies and good music really help the farm currently leveling weaver and after i hit 50 i will be farming my second atma for sch if there not droping for ya i know its frustrating just take a break and do other things till later
    (0)

  2. #2
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60

    My thought on Atma

    I'll just start by saying I got my Animus this week. I spent about 60ish hours on atma grinding and I realize that many have spent longer without success and many have finished in a much shorter time period. I was the second in my free company to start on the atma grind and the 5th to finish due to poor luck. The second half of the quest was less stressful but actually took much longer to complete (4-5 hours grinding myth and another 4 hours per book). Here are my thoughts:

    First, this is SE we're talking about. Though this is not FFXI it is made by the same company so there's is going to be some cross over and spiritual succession from FFXI. When relics were introduced into that game the developers specifically stated they were not for everyone. there was an expected timeline of 2 years to obtain one and only a small number of players were expected to see their relics to completion. Many FFXIV players complained upon obtaining their Zenith relics that it was too easy and that they expected something more along the lines of FFXI. And so the atma and animus upgrade stages were introduced. It's not surprising that the quest line brings us back to much lower level content. especially since this patch also saw the official launch of PS4. The intentions of the developers may have been good in those regards but their methods were most surely flawed. Low level players without the use of chocobos could not possibly hope to keep up with hoards of level 50 players. The use of RNG based drops creates large disparities in the amount of time it can take one player to another to finish collecting their atmas. And so their system is flawed. Here's a list of things SE can hopefully learn from in the future and some possible changes they can make to their existing system.

    Things done poorly:
    High level players gain little from redoing fates on max level jobs.
    Low level players cannot keep up with players on mounts.
    RNG, it's frustrating, players don't particularly like it. It's odd that on the same patch tokens were added to Coil to alleviated the randomness of drops, more randomness was introduced int eh form of atma farming.

    Things done well:
    Repopulated old zones.
    Introduced more seals into the world to purchase old philosophy items and ventures.

    A few simple things SE can do to improve this system is to only have atmas drop from level 20 or higher fates (adjusting zones they drop in as necessary), and to allow some other level 1 item that can be equipped that would allow for atmas to drop. Perhaps an enchanted ring or something along those lines. Another option would be to introduce a system where the drop rate is influenced by fates completed since last atma drop. For example the current drop rate is around 2.5% perhaps they could change this to 2.5% +0.5% per fate completed since last atma drop. This would allow players who have already farmed say 100 fates to have a 52.5% drop rate which would revery to 2.5% once they get an atma. If that sounds like to steep of a buff you could even cap it around 10-15%. Or better yet just have each atma drop from completing a fixed number of fates per zone. Those are my thoughts on how to fix a well intended but somewhat flawed system.

    Things for player to keep in mind. This was always intended to be a very time intensive pursuit. It is not for everyone and there are other alternatives. Leviathan EX weapons are i95 and fairly easy to obtain. (The i100 versions are extremely RNG based and not worth the effort) T5 drops i95 weapons as well. If you're not doing or planning on doing coil or EX primals you honestly don't need anything above an i90 weapon anyways. The third option is i100-i110 weapons from solidarity tomes / second coil drops. Do the math, if you're not going to finish your relic by patch 2.3 you're going to be in full solidarity gear (provided you hit cap each week) so you might as well spend your next bit of solidarity on a new weapon.
    (0)

  3. #3
    Player
    losttemplar6's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Shorty Themagnifecent
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    i have 1 big problem with your statement but before i say this i applaud you for a well thought out and well made post very well done and that is your statement about players not needing a weapon over item lev 90 that is a bunch of bs while you may not need it to get into content you need it to run content a tank for example who dont get full item lev 100 soldiery armor and there animus sword and shield will not be able to hold agro against raiders in dungeons as well healers will struggle to heal content since dps and tanks are so over geared they ignore mechanics and want to pull half the dungeon i have seen to many times to count if you dont have a relic people leave the dungeon if you dont have min 4k hp they leave the dungeon if it takes to long to kill mobs they leave the dungeon so yes you need the gear cause that is the mentality of the community in majority of content as far as pugs go i remember running ak to get my whm relic tank flat out said you dont have your relic sorry good luck and left before the first pull cause he couldnt speed run the dung they way he wanted
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