Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 157
  1. #61
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Last night, I DF spammed Titan HM because I want to get the shield. One particular run, we had to use a 50% buff from echo, and even then a lot of people died. Which I just don't understand HOW that happens.

    So yes, it seems that we got our relic weapons all too easy, so making the difficulty level of obtaining atma/animus all that much harder seems justifiable.
    I agree here, I was doing my daily roulette, the tank had a holy shield Zenith, and the regular curtana, he was incapable of holding any form of aggro, I'd wait a few seconds and single target my dots as a smn, and it would pull the target he was hitting off and aggro onto me, he whined and complained the entire time about having to wait 1s for the GCD after using his skills, I don't understand how someone like that managed to get to 50 as a tank, let alone get a Relic/Zenith. I can sympathize with both sides of the argument because I CAN see the validity of both sides (for those wondering, no, I don't have my atma/animus yet. after 90+ hours of fates ((not counting breaks here and there to do other things to alleviate my frustration at not getting them)) I'm currently 8/12)
    (0)
    Last edited by Ilitsa; 04-15-2014 at 04:08 AM. Reason: 1000 char limit

  2. #62
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Last night, I DF spammed Titan HM because I want to get the shield. One particular run, we had to use a 50% buff from echo, and even then a lot of people died. Which I just don't understand HOW that happens.

    So yes, it seems that we got our relic weapons all too easy, so making the difficulty level of obtaining atma/animus all that much harder seems justifiable.

    Are you saying the run was easy because of the Echo? I fail to see how RNG is a better option to make something more difficult.
    (3)

  3. #63
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    as annoying as the rng system is being that some players got all atma's on the same day i think it should remain as is.
    May make you feel more lucky once you have them all, lol
    (2)

  4. #64
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Are you saying the run was easy because of the Echo? I fail to see how RNG is a better option to make something more difficult.
    These days, it's like people are being coddled about getting their relic. Having to rely on a 50% to get your relic seems… unfair to those of us that had to do Titan HM pre-echo buff. But I suppose that's mainly bragging rights issues.

    Speaking of, finally got goat atma last night, putting me at 5/12. Immediately afterI que'd into a Titan HM run where upon this really awesome SCH kept me alive long enough for us to tag-team Titan post-heart phase while he still had about 30% left. Getting atma and being able to essentially "carry" a group immediately after felt so Jesus.

    As far as the RNG goes, yeah. It's actually pretty nice the way it is. The feeling of finally getting an atma leave me like… http://youtu.be/MCKoFtXR2Fw
    (1)

  5. #65
    Player
    Yukonjack's Avatar
    Join Date
    May 2012
    Posts
    86
    Character
    Yukon Jack
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    (1)

  6. #66
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Yukonjack View Post
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    I see this a lot. "If you don't want to grind, get a different weapon". Do people remember what the requirements were for being able to do coil? Would it happen to be acquiring the very same weapon you're trying to upgrade? My question is, what's to stop SE from requiring people to have Animus weapon should they add another raid similar to coil?

    There's the argument that upgrading your relic will be an ongoing thing (which I haven't seen solid proof for yet, but completely possible), but it's almost guaranteed that your upgraded relic will always be outclassed by the next big thing, too. My point is, I'm more worried about upgraded relics being required for future content and/or story elements, rather than it ever being a viable usable weapon.
    (1)

  7. #67
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yukonjack View Post
    I think it is nice to finally have something that takes some effort to get. Yes it is lotto, so were NM drops in 11 but once you got them, it was all worth it. Let's stop the whiney entitled baby stuff please. if you dont like it, go get one of the other weapon choices that are available. That's why they gave you CHOICES.
    i enjoyed NM hunting 100x more then i do with this atma hunting crap really, i still hope they bring back NMs tbh. but thats a whole different topic.
    (0)

  8. #68
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Idling while waiting for stuff to happen is not effort.
    (1)

  9. #69
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    You know, as I read these comments and not being a fan of the atma myself, I do have to ask. Why is it people get exactly what they are asking, begging and complaining for, then complain about getting what they begged for? The player base wanted this to be more luck based, drops functioning like ffxi because of nostalgia goggles, people complaining that the game was too easy and didn't have long, hard, challenging quests that contained obnoxious levels of randomness because they think that's what they want.
    Seriously, I don't like the system any more than anyone else seems to, but the end result is, you all asked for this system, so, be careful what you wish for in the future, you just might get it.
    The player based has blinders on and forgets to understand the difference between punishing and challenging. Most content in XI was punishing, not challenging, it was hard because it was random. Well, congratulations, now we have a luck based system for the first phase. Guess what though, after you finish that? there's something you can make steady, consistent progress on, so everyone is happy, yet no one is.
    (1)
    If you try to fail and succeed, which have you done?

  10. #70
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Worm View Post
    I mean how much time exactly did the FATEs taken anyway? I always see complaints on number of FATEs or time spent farming, but no one ever mentions both. It's almost like they go out of their way to pick the number that sounds worse.
    The general assumption is 5-10 minutes a FATE, then add in travel time between them. I use ~15 minutes as an average between the two.

    Quote Originally Posted by Worm View Post
    Well it's still possible! I mean we've got no data on the drop rate but if it's 1 in 100 there isn't some statistical point where it's impossible to keep getting rolls of 1-99.
    Technically video games are programmed in hexadecimal usually in increments of 256, so 0-100 is actually 0-255 (or 0-FF if you want specifics.) Technically it IS impossible for an item to never drop unless the rate is set to 0. It is entirely possible for an individual player to never see a drop.

    Quote Originally Posted by Worm View Post
    I'm not statistics expert but I'm referencing a post about Rivendare's Deathcharger that I always found informative(included below). Honestly at your point of unluck maybe you should try some theories the Japanese have about when drop rates are higher http://www.reddit.com/r/ffxiv/commen...theory/cgrg28m either that or go try to get your curse lifted. I mean at 300+ attempts I'd just have to ask if you're accidentally equipping an Allagan weapon or something like that, but I'd definitely switch up where you're farming unless you're 11/12 of course.
    Statistically speaking you need very large samples to accurately determine drop rates unless we're actually told what it is. If 100 people report in on a drop and one person received it, then you might assume a 1% drop rate with 1/100. If another 100 report in with 0 drops then the % drops to 1/200, or 0.5%. Another 100 report in and 3 people got the drop then it becomes 4/300, or 1.333%. It's entirely possible for some players to always return a 0 on their drop rates even with others still getting theirs. It's why some people are still farming the Deathcharger on WoW and some players have been religiously running Molten Core since Vanilla and don't have Thunderfury. A completely random drop with such a low drop rate is just that: completely random. Some players have an Atma, some have 2, and some are working on #3. And then several players are still farming their Atma or even trying to just get their first one.

    Quote Originally Posted by Cassandaria View Post
    You know, as I read these comments and not being a fan of the atma myself, I do have to ask. Why is it people get exactly what they are asking, begging and complaining for, then complain about getting what they begged for?
    Because not everyone begged for it. Typically players don't post much when they're content and tend to assume a "silent majority" that everyone is actually with them. Either their needs/wants are met and most stop posting, or their needs are not met and they quit the game and stop posting.
    (2)
    Last edited by Nova_Dresden; 04-18-2014 at 02:35 PM.

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast