Quote Originally Posted by Mikh View Post
Really, considering in the same post you said that dungeons aren't challenging and then told me I was suggesting something "endlessly more difficult", I'm just assuming you're trolling now.
You can get lucky and go over 4 fates an hour, dungeons will always be at best 3 or 4 an hour. Not to mention unless you have a farming group of four you're going to have to use duty finder and all that comes along with that. Honestly, why the hell would you think I was talking about anything but the logistics of the run? Could you imagine being on your 700th(!!!!!!!!) dungeon without an Atma drop? Why would I think a FATE was more challenging than a dungeon? You're trying to misunderstand on purpose I hope.

Quote Originally Posted by zeez View Post
I have played FF11 and Everquest both for years so I am not one for instant gratification but this is a little extreme here.
Did you get mad then when someone got a drop before you? I'm pretty sure getting Journeyman Boots was harder than doing Atma. I'm not even defending the Atma grind but all this obsession with linguistics is just irritating. Babbling on and on about challenge and difficulty, you'd think they'd want some system where it's just a few F16 pilots walking around with their Animus. Also yeah I'm on my second book right now, the grind is painful I did either 600 or 700 fates in all and I feel pretty lucky with that but I wouldn't have been surprised if it took 1000 or more. It's certainly not good content but that doesn't make the people offering general complaints about RNG or grinding right.