Quote Originally Posted by Gormogon View Post
So ass far as difficulty goes both are simplistic in design so difficulty will be subjective due to personal experience with the encounters.
Agreed, so we can agree to disagree there? It is subjective. It's also subjective what you are calling mechanics and not. A mechanic is something that effects the outcome of the fight. A sort of "device" that must be dealt with.

Saying something like "Gotta burn the big bomb", I would disagree with as a mechanic. Would someone just ignore the bomb? You could I suppose, but there is no reason to. It's flashing and big and right in the middle and obvious. I think it's more of a challenge to *not* kill it than to kill it. I would personally consider something a mechanic as special event in a encounter that requires a decision of some kind.