Quote Originally Posted by Gormogon View Post
I read, your term of "easier" is subjective. There's more mechanics overall in hardmode than there is in easy.
Elaborate please because even close to minimum iLv. (a mix of af, i60 and darklight gear) all the mechanics that do exist outside the extremely easy knock bombs away from the last boss can be totally ignored for the most part. None are overly complicated or interested. Compairison


THIS IS DOING IT AT i60 (I was i59 on my SMN for example)

First boss
NM Kill adds each add does something different. If you dont 2nd set will see you dead
HM dodge bomb kill adds if you dont doesnt really matter can burn boss if you choose

Second boss
NM Boss is alone to start add spawns chasing brayflox can try to heal through but easiest to just sleep boss take out add then brayflox will bomb the boss and randomly follow a player with hate from the boss.
HM ceruleum on ground use bomb to blow up adds spawn can kill adds or just have healer kite them into the ceruleum patches to keep floor clear while everyone else ignores everything but boss

3rd boss
NM bubbles form around players reducing their actions and what they can do while dealing damage to them after the boss gets low end boss eats it and you fight for a short time
HM: None

final boss
NM Dragon shoots poison breath that stacks as well as melee hits can add to those stacks creats poison pools that stack poison on you and if the boss is left in one it regens
HM drops adds when dead drops bombs knock bombs to outside of ring anything works (miasma 2 holy whatever the monk earthstomp is even an auto attack) he runs around so stay in middle. end phase can be skipped if LB is used if not after the 3rd set of mobmbs burn big bomb dodge as he runs through the middle.

As far as subjective goes it seems to me brayflox NM had harder mechanics even if following them