Quote Originally Posted by Parodine View Post
'Trash mobs' don't really make a dungeon difficult, they just make it longer. Hopefully SE has just finally learned that longer dungeons =/= fun.
A dungeon can be long as long as it's not making it long for the wrong reasons. I do appreciate SE putting decent damaging moves on trash mobs that you "can't escape from". I don't mind the escap-able moves but at least throw in some moves that can't be dodged, I think they finally learned that.