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  1. #1
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gormogon View Post
    Brayflox normal. Level 32, Sync from 34. Tanks nearly dying with the normal pulls. Dps can't go fast.
    Brayflox HM. Level 50, minimum requirement ilvl 55. Does not sync. Can get people up to ilvl100+. Have many forms of accessible AoEs, tanks able to tank 8 pulls at a time.

    There's the illusion that it's "easier". Go do it with a group of ilvl 55s and then tell me that it is easier. Tell me you can get a tank at ilvl 55 that can pull up to the 2nd ceourl, tank it long enough for the DPS to kill it.
    read up I already did it with people not even in half darklight its not hard even close to minimum iLv. takes a bit longer sure since cant multi pull AoE but its still faster and easier than normal mode
    (1)

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yurimi View Post
    read up I already did it with people not even in half darklight its not hard even close to minimum iLv. takes a bit longer sure since cant multi pull AoE but its still faster and easier than normal mode
    And you think that's not the case in brayflox hardmode? Do it with a group of ilvl 55-60. Tell me you can ignore the snipers in the 1st pull and that it wont be hectic doing bomber man as well. Tell me you can ignore the adds and survive the mechanics of the 2nd. Above all that last boss see how it goes with the bombs and adds.
    (0)

  3. #3
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gormogon View Post
    And you think that's not the case in brayflox hardmode? Do it with a group of ilvl 55-60. Tell me you can ignore the snipers in the 1st pull and that it wont be hectic doing bomber man as well. Tell me you can ignore the adds and survive the mechanics of the 2nd. Above all that last boss see how it goes with the bombs and adds.
    /facepalm I ALREADY DID PLEASE LEARN TO READ
    (3)

  4. #4
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yurimi View Post
    /facepalm I ALREADY DID PLEASE LEARN TO READ
    I read, your term of "easier" is subjective. There's more mechanics overall in hardmode than there is in easy.
    (3)

  5. #5
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gormogon View Post
    I read, your term of "easier" is subjective. There's more mechanics overall in hardmode than there is in easy.
    Elaborate please because even close to minimum iLv. (a mix of af, i60 and darklight gear) all the mechanics that do exist outside the extremely easy knock bombs away from the last boss can be totally ignored for the most part. None are overly complicated or interested. Compairison


    THIS IS DOING IT AT i60 (I was i59 on my SMN for example)

    First boss
    NM Kill adds each add does something different. If you dont 2nd set will see you dead
    HM dodge bomb kill adds if you dont doesnt really matter can burn boss if you choose

    Second boss
    NM Boss is alone to start add spawns chasing brayflox can try to heal through but easiest to just sleep boss take out add then brayflox will bomb the boss and randomly follow a player with hate from the boss.
    HM ceruleum on ground use bomb to blow up adds spawn can kill adds or just have healer kite them into the ceruleum patches to keep floor clear while everyone else ignores everything but boss

    3rd boss
    NM bubbles form around players reducing their actions and what they can do while dealing damage to them after the boss gets low end boss eats it and you fight for a short time
    HM: None

    final boss
    NM Dragon shoots poison breath that stacks as well as melee hits can add to those stacks creats poison pools that stack poison on you and if the boss is left in one it regens
    HM drops adds when dead drops bombs knock bombs to outside of ring anything works (miasma 2 holy whatever the monk earthstomp is even an auto attack) he runs around so stay in middle. end phase can be skipped if LB is used if not after the 3rd set of mobmbs burn big bomb dodge as he runs through the middle.

    As far as subjective goes it seems to me brayflox NM had harder mechanics even if following them
    (1)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yurimi View Post
    snip
    Your including only ilvl but you're not including that of your party.

    Regardless this is why I'm saying it's subjective.

    In NM you're restricted by your lvl. Abilities, cross class, and gear access. up to level 34
    In HM you are not restricted. You have access to all your abilities, all your cross class, and your gear restriction is based on the time you've committed to your class/jobs.

    1st boss: NM has 2 mechanics HM boss has 3.

    NM: Boss has frontal cone. Adds are summoned. If you avoid adds and you can't burn down boss if you do this then you can expect to die.
    HM: Adds are summon, bomberman mechanics, additional AoE targets on players. If you over gear this you can avoid the adds. If not you have to kill them or you can expect to die. Especially if a healer/dps has the sniper on them and they get hit by bomberman.

    2nd boss: NM has 3 mechanics. HM has 4.
    NM: Adds, brayflox aggro, frontal cone. Sleep trivializing this fight. You shouldn't be dying here at all regardless.
    HM: Target charge, dungeon wide AoE. adds. explosion. Avoiding the explosions, killing the adds, and mitigating career helps a lot here. Over gearing trivializes the adds, 2 shote or ignored. Proper usage of abilities helps mitigate Oversurge and Career.

    3rd boss NM only. 3 mechanics.
    Avoid AoE, Destroy bubbles, damage Aiatar. If people aren't destroying the bubble then you can expect deaths.

    Final Boss NM 4 mechanics. HM 6 mechanics.
    NM: Avoid AoE spit, Avoid linear cone breath, cleanse poison, keep boss off the acid. Cleanse helps a lot, keeping the boss off acid makes it a much smoother run. No reason for wipes if all done correctly.
    HM: Stay away from the outer area of the dungeon, kill adds, pass sniper targeting to tank, aoe bombs away from center, kill the big bomb before it explodes, watch for the bosses charge. Bombs can be stressful if adds aren't killed in a timely fashion. Gotta burn the big bomb.

    So ass far as difficulty goes both are simplistic in design so difficulty will be subjective due to personal experience with the encounters. Wipes can happen if people don't know what do with with some mechanics and they ignore them.

    This isn't suppose to be titan extreme or raid level difficult. No point in being overly dramatic.
    (6)

  7. #7
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Actually, fi you have a sniper on you, run to the tank. The sniper will change targets.
    (0)

  8. #8
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Gormogon View Post
    So ass far as difficulty goes both are simplistic in design so difficulty will be subjective due to personal experience with the encounters.
    Agreed, so we can agree to disagree there? It is subjective. It's also subjective what you are calling mechanics and not. A mechanic is something that effects the outcome of the fight. A sort of "device" that must be dealt with.

    Saying something like "Gotta burn the big bomb", I would disagree with as a mechanic. Would someone just ignore the bomb? You could I suppose, but there is no reason to. It's flashing and big and right in the middle and obvious. I think it's more of a challenge to *not* kill it than to kill it. I would personally consider something a mechanic as special event in a encounter that requires a decision of some kind.
    (1)

  9. #9
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gormogon View Post
    snip
    our best geared person was our tank in a mix of 6 darklight some crafted i49 accessories and af using ifrit sword and that i55 shield can remember the name think he was like i63 (yes I asked everyones iLv. in the party because it was comical we all were not very well geared)?
    (0)