
It does start to mean you get more HP to absorb mistakes, more healing and MP to recover from them and more DPS to succeed despite deaths. So while it doesn't eliminate all skill checks, it does make surviving despite failures and recovering from deaths more feasible.

Which is a good thing. Even at 25%, you still will need to perform well. You will have more room for error, be afforded more mistakes and stuff, but 25% to healing, defense and damage isn't going to make it so you can walk in an win blindly. I don't know why people get mad at nerfs to older content. you have already beaten it, multiple times probably. What benefit are you getting from having lesser skilled/experienced players finally see that content? Why wouldn't the developers want more people to see the content they have created? You had your fun, you overcame the initial challenge. There's new challenges to overcome now.

I agree, it's a sensible approach.
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