Quote Originally Posted by blowfin View Post
Yeah that was my point, and it was a bit tongue-in-cheek. I guess it's just easier for them to apply echo than nerf the dungeon. Seeing as they're upping it again in a couple of weeks all they have to do is change a percentage, not rework the dungeon.
Nerfing the dungeon doesn't help the players get good. Nerfing the dungeons will only increase the elitist whining about how "they couldn't try the original".

The boost to character stats is helpful since people usually play the whole, "get better gear" card. Which is what the boost is basically doing. They still have to do the fight with the mechanics as intended. It's a major boost to those that are already clearing the content yet it's a slight boost for that category of players that just don't want to learn mechanics or are incapable of doing so.