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Thread: 2.21 Notes

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  1. #1
    Player
    blowfin's Avatar
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    Blowfin Jr
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    Tonberry
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    Archer Lv 50
    Quote Originally Posted by Zaels View Post
    Giving players 10% more stats by being there is pretty much a nerf to the whole dungeon.
    Yeah that was my point, and it was a bit tongue-in-cheek. I guess it's just easier for them to apply echo than nerf the dungeon. Seeing as they're upping it again in a couple of weeks all they have to do is change a percentage, not rework the dungeon.
    (0)

  2. #2
    Player
    Gormogon's Avatar
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    Gormogon Maxwell
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    Faerie
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    Thaumaturge Lv 60
    Quote Originally Posted by blowfin View Post
    Yeah that was my point, and it was a bit tongue-in-cheek. I guess it's just easier for them to apply echo than nerf the dungeon. Seeing as they're upping it again in a couple of weeks all they have to do is change a percentage, not rework the dungeon.
    Nerfing the dungeon doesn't help the players get good. Nerfing the dungeons will only increase the elitist whining about how "they couldn't try the original".

    The boost to character stats is helpful since people usually play the whole, "get better gear" card. Which is what the boost is basically doing. They still have to do the fight with the mechanics as intended. It's a major boost to those that are already clearing the content yet it's a slight boost for that category of players that just don't want to learn mechanics or are incapable of doing so.
    (1)

  3. #3
    Player
    blowfin's Avatar
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    Blowfin Jr
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    Tonberry
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    Quote Originally Posted by Gormogon View Post
    Nerfing the dungeon doesn't help the players get good. Nerfing the dungeons will only increase the elitist whining about how "they couldn't try the original".
    Ok, I don't care about the ramifications of it particularly. I've done enough Titan EX in the last week to know it doesn't help people cope with mechanics ; )

    Just saying that from a man hours point of view, Echo buff is very easy for the dev team to apply and adjust compared to tweaking individual bits of the dungeon. Not sure where I'm going with that, I've never really played an MMO with an "echo" before, so I'm just thinking through the concept I guess.
    (2)

  4. #4
    Player
    Ferrick's Avatar
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    Character
    Ferrick Asura
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    Coeurl
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    Lancer Lv 60
    Quote Originally Posted by blowfin View Post
    Yeah that was my point, and it was a bit tongue-in-cheek. I guess it's just easier for them to apply echo than nerf the dungeon. Seeing as they're upping it again in a couple of weeks all they have to do is change a percentage, not rework the dungeon.
    except that echo doesn't replace skill, i've been in echo build-up DFs for EX primals, and what i noticed was that the more echo they accumulated, the bigger mistakes they made, echo is nothing but a placebo that makes people think that it could carry them, while in reality it doesn't
    (2)

  5. #5
    Player
    Felis's Avatar
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    Gridania
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    Character
    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Why are people surprised about the 10%?
    it was known since some live letters.

    (5)

  6. #6
    Player
    Kirosuu's Avatar
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    Character
    Agrias Kirosuu
    World
    Tonberry
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    Lancer Lv 50
    Quote Originally Posted by Felis View Post
    Why are people surprised about the 10%?
    it was known since some live letters.

    why?to make big scene ofcoz
    (0)

  7. #7
    Player
    Geobryn's Avatar
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    Character
    Amardis Amariyo
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    Ragnarok
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    Archer Lv 50
    Quote Originally Posted by Felis View Post
    Why are people surprised about the 10%?
    it was known since some live letters.
    ppl are surprised about flat out 10%, i think
    i also thought it will be 5% increments after death like with ex primals
    (0)

  8. #8
    Player
    Felis's Avatar
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Geobryn View Post
    ppl are surprised about flat out 10%, i think
    i also thought it will be 5% increments after death like with ex primals
    That the echo for coil don't work like for primals and would be there the moment you enter coil (no need to die for it) was also be known
    (1)
    Last edited by Felis; 04-09-2014 at 09:06 PM.

  9. #9
    Player
    Behb's Avatar
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    Character
    Willow Catsberg
    World
    Moogle
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    Bard Lv 90
    Concerning T5, echo or not, if you take a twister/divebomb you're dead and you may kill some of your friends in that process
    But the increase of DPS would make the fight easier for sure because each phase duration will be lower.

    I prefer that they keep the mechanics the same personally ... at least news guys will have the same feeling that we had at our first twintania rape : 'OMG we die so much!' 'twister are crap' 'i can't dodge divebomb, i'm lagging'
    (0)

  10. #10
    Player
    silentwindfr's Avatar
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    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    and the echo can be take out too, better than nerf the dungeon.
    (1)

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