Certain people will die at T5 even with 50% echo and probably many won't feel any difference with this 10% echo and knights nerf at T4.
Certain people will die at T5 even with 50% echo and probably many won't feel any difference with this 10% echo and knights nerf at T4.


maybe it's for allows new player to catch the main group in BC2... who know. t1 and t2 will be a joke that a given t4 will be easier too. but t5 well...
Last edited by silentwindfr; 04-09-2014 at 07:01 PM.
Well yeah. The only thing echo will help for are stat-checks. It won't do squat for skill-checks.
what's the point for new players catching the main group in BC2... if they can't win T5 without echo how they can pass just T6 without any help? They can't.
Yep, pretty much that, they want more players clearing T5. Pretty surprised it's an instant buff though. Why not just nerf the entire dungeon while they're at it?maybe it's for allows new player to catch the main group in BC2... who know.
Yeah that was my point, and it was a bit tongue-in-cheek. I guess it's just easier for them to apply echo than nerf the dungeon. Seeing as they're upping it again in a couple of weeks all they have to do is change a percentage, not rework the dungeon.
They won't pass the new coil. This echo buff is to let new players to enjoy this "unaccesible" content. Then they'll be able to try T6 (and T7+ if they're lucky or they improve). If not, they'll get Echo buff for the new turns... once T10+ become available



Nerfing the dungeon doesn't help the players get good. Nerfing the dungeons will only increase the elitist whining about how "they couldn't try the original".
The boost to character stats is helpful since people usually play the whole, "get better gear" card. Which is what the boost is basically doing. They still have to do the fight with the mechanics as intended. It's a major boost to those that are already clearing the content yet it's a slight boost for that category of players that just don't want to learn mechanics or are incapable of doing so.
Concerning T5, echo or not, if you take a twister/divebomb you're dead and you may kill some of your friends in that process
But the increase of DPS would make the fight easier for sure because each phase duration will be lower.
I prefer that they keep the mechanics the same personally ... at least news guys will have the same feeling that we had at our first twintania rape : 'OMG we die so much!' 'twister are crap' 'i can't dodge divebomb, i'm lagging'
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





