I'm sure there may of been something on this before. I assumed sense its been on going that it was a known issue, or something. But just encase it hasn't been mentioned here it is. Playing a caster job can be a nightmare if a monster moves AT ALL. Say your tank gets a knock back, while your casting a spell, and if that monster moves too far, you will be mysteriously interrupted. Even if the monster is still in range, even if the monster was moving in your direction. This is a serious bug that needs to be looked into. There's been a few situations where the tank goes down, and people may try to kite. While a mage picks off the monsters. This cannot be done very easily, because 90% of the time, you must be casting on a monster, that randomly decided to stop to use a ability. I mean if its working as intended and they don't want us using kite strategies fine. But good lord please look into this. It's been like this sense alpha. And I know it has something to do with these "Grids" they talked about in the past, that had to do with why we couldn't see odin/behe in the past. I know this must have something to do with the monster moving into a new grid, while your casting. I don't know the full technicals but please look into this. So irritating being interrupted for absolutely no good reason.

Also forgot to note, there are also some special areas, where if you, or the monster is standing, you can't cast on them at all, you immediately get interrupted.