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Thread: turn 5 tanks

  1. #11
    Player
    Pizzaparty7's Avatar
    Join Date
    Mar 2014
    Posts
    40
    Character
    Ty'phon Mobos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    If you use a one tank method, can PLD hallowed ground to avoid disseminate from snakes or does the debuff still apply?
    (0)

  2. #12
    Player
    Grimm08's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I don't get the mitigation of Death Sentence being an issue, I have a friend who is i90 PLD who would get hit for 5k+ from Death Sentence/Plummet back-to-back, but when it happened to me, I only saw a drop of around 3k, and i was only i83 at the time. Was I just really lucky?
    (0)

  3. #13
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Pizzaparty7 View Post
    If you use a one tank method, can PLD hallowed ground to avoid disseminate from snakes or does the debuff still apply?
    If Memory serves, debuffs will still be applied, it just stops the damage dealt.
    (0)

  4. #14
    Player
    Lemon8or's Avatar
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    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Grimm08 View Post
    I don't get the mitigation of Death Sentence being an issue, I have a friend who is i90 PLD who would get hit for 5k+ from Death Sentence/Plummet back-to-back, but when it happened to me, I only saw a drop of around 3k, and i was only i83 at the time. Was I just really lucky?
    No, your healers were just doing their jobs and stoneskine + Adloqium you and time their heal to land right after Death Sentence. i83 or i90 it doesn't add much defense so damage is relatively the same. Death Sentence/Plummet/Auto-attack can do a lot of damage if all queued up at once.

  5. #15
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Grimm08 View Post
    I don't get the mitigation of Death Sentence being an issue, I have a friend who is i90 PLD who would get hit for 5k+ from Death Sentence/Plummet back-to-back, but when it happened to me, I only saw a drop of around 3k, and i was only i83 at the time. Was I just really lucky?
    If you get a crit Adloquiem and a Stoneskin, it's even fairly possible to take 0 damage from Death Sentence at all, as a Paladin.
    (0)

  6. #16
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by juniglee View Post
    If you get a crit Adloquiem and a Stoneskin, it's even fairly possible to take 0 damage from Death Sentence at all, as a Paladin.
    You can do it on a WAR, and it's easier, in fact, since you'll always have the equivalent of Rampart up for DSs and can easily have at least 1 other CD up for every DS as well.
    (0)

  7. #17
    Player
    MKJoker's Avatar
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    Sep 2013
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    17
    Character
    Mi Joker
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Only reason we switched it was because the lack of stuns on Dreadknights, plus it's more reliable to have a PLD doing stuns on Dreadknights anyways.
    (0)

  8. #18
    Player
    KimTaeyeon's Avatar
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    Aug 2013
    Posts
    17
    Character
    Kim Taeyeon
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    In "Dream Team" composition, Yes, WAR should be MT, coz PLD's stunlock will be needed later.
    But in double PLD case it will be completely different.
    Let me tell u the difference :
    WAR can pop inner beast for every single Death Sentence with only 1 sec activation time.
    PLD can also do the same, but u will need much more effort. Pop Stoneskin + one defensive buff right before the Death Sentence. The problem is, Stoneskin needs 3 sec activation time.

    So, this is how I managed this :

    The range between each Death Sentence is about 27 sec (or 3 skills, including plummet, twister, chain liquid hell)
    Use Stoneskin 3 sec before (u don't need to care about your aggro), better if u did this before 3 sec before Death Sentence coz if u failed (or got interrupted) u can cast it again.

    My rotation of defensive buffs :
    Rampart - Foresight - Bulwark - Sentinel - Convalescence + Fight or Flight + Bloodbath
    Right timing for Mercy Stroke on Conflag/Dread can save your life too
    (0)

  9. #19
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KimTaeyeon View Post
    WAR can pop inner beast for every single Death Sentence with only 1 sec activation time.
    PLD can also do the same, but u will need much more effort. Pop Stoneskin + one defensive buff right before the Death Sentence. The problem is, Stoneskin needs 3 sec activation time.
    The WAR is just as capable of burning one of their CDs to go along with IB every single time as well. In fact, because of the lower CDs on the WAR CDs, a WAR actually has more leeway in its CD use because those CDs are going to come back up sooner.
    (0)

  10. #20
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    What do you guys do about the initial death sentence? I can get timing down afterwards but I always get smacked real good first death sentence and trying to position you're doing a lot in the meantime. Would I cast a vengeance to take some heat or just go with an inner beast after first rotation?
    (0)

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