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  1. #91
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by TirionCrey View Post
    "No queue system, it's gonna be "First come, first serve"

    What does that imply for you Mr. Know it all? This sure as hell gives me concerns about it not being open to more than one group at a time. Cause if it's more than 1 group, why even mention "First come, first serve"?

    And obviously, Bayohne himself thought the concern is viable enough to inquire about clarification...so bang some other Brucey.
    Several interviews and mentions to the instanced dungeons have talks regarding issues that they are planning on taking for the sever load. Remember the issue where players disliked the fact that you needed 8 players to enter the R45+ dungeon? Remember the reasoning Yoshida gave for this issue? Go read that. Don't walk out of here criticizing players who are also jumping the gun when you just made an issue out of something that was already described as not the case straight from the horse's mouth a month ago. On top of taking an extremely vague comment and suggesting it implies something. You had a thought that was separate from what the rep was saying and applied it to the comment.
    (1)

  2. #92
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Several interviews and mentions to the instanced dungeons have talks regarding issues that they are planning on taking for the sever load. Remember the issue where players disliked the fact that you needed 8 players to enter the R45+ dungeon? Remember the reasoning Yoshida gave for this issue? Go read that. Don't walk out of here criticizing players who are also jumping the gun when you just made an issue out of something that was already described as not the case straight from the horse's mouth a month ago. On top of taking an extremely vague comment and suggesting it implies something. You had a thought that was separate from what the rep was saying and applied it to the comment.
    The reasoning for this "it must be 8man to enter the R50 dungeon" was not 1 month ago, actually it was just a few days before the german com response came up. I completely understood the reasoning and I know the reasoning implied that there will be several groups able to enter the dungeon, but doesn't change the fact that contradicting responses are contradicting. Also you seem to miss the fact that by now I'm pretty convinced that several groups will be able to enter the dungeon at once and I said that a few pages ago, which brings me back to my initial post here. Back when I started the topic this whole "is it gonna be like dynamis" thing was viable, as it was a valid concern, but now after Bayohnes post and considering what has been said in the past its completely nonsense but for some reason NOW people choose to go all crazy about it, instead of when it was still "reasonable"...
    (0)

  3. #93
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by TirionCrey View Post
    The reasoning for this "it must be 8man to enter the R50 dungeon" was not 1 month ago, actually it was just a few days before the german com response came up. I completely understood the reasoning and I know the reasoning implied that there will be several groups able to enter the dungeon, but doesn't change the fact that contradicting responses are contradicting. Also you seem to miss the fact that by now I'm pretty convinced that several groups will be able to enter the dungeon at once and I said that a few pages ago, which brings me back to my initial post here. Back when I started the topic this whole "is it gonna be like dynamis" thing was viable, as it was a valid concern, but now after Bayohnes post and considering what has been said in the past its completely nonsense but for some reason NOW people choose to go all crazy about it, instead of when it was still "reasonable"...
    but the dynamis waiting list is still completely 'reasonable', we dont know the dungeon capacity in general at all, but its pretty reasonable to assume its going to be marginally less than what it "should" be able to hold.
    again, the objective for a game is to have many people play, if many people are playing but are getting server disconnects, waiting in line just to hop in the dungeon, and lock outs then things are not being handled very efficiently.
    what i would like to hear instead of "dont worry, everyone will get their chance" from the devs (bassically what i feel were getting from them) is an actual explanation of some basic hardware and software issues they have to help the community understand why things are taking as long as they are and why they cant make 100 instanced copies of one zone.
    the zone might be too big for 100 copies of it?

    if im not mistaken one of the posts by Yoshi himself specifically states that the dungeon is not new, its actually a copy of an existing zone that will be instanced with particular mobs to give it its own zone theme.
    am i correct?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #94
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Dreadnought View Post
    but the dynamis waiting list is still completely 'reasonable', we dont know the dungeon capacity in general at all, but its pretty reasonable to assume its going to be marginally less than what it "should" be able to hold.
    again, the objective for a game is to have many people play, if many people are playing but are getting server disconnects, waiting in line just to hop in the dungeon, and lock outs then things are not being handled very efficiently.
    what i would like to hear instead of "dont worry, everyone will get their chance" from the devs (bassically what i feel were getting from them) is an actual explanation of some basic hardware and software issues they have to help the community understand why things are taking as long as they are and why they cant make 100 instanced copies of one zone.
    the zone might be too big for 100 copies of it?

    if im not mistaken one of the posts by Yoshi himself specifically states that the dungeon is not new, its actually a copy of an existing zone that will be instanced with particular mobs to give it its own zone theme.
    am i correct?
    Yoshi never said the dungeon is an actual copy of an existing zone just instanced. It's an underground area...have you ever seen any cave like underground area in the game yet? And I mean an area as huge as this dungeon, not just any regular cave that exists in dozens...

    Actually nothing has been said about the dungeon except for its location and its rank requirement. This video is the first information we really have about it.
    (0)

  5. #95
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Actually nothing has been said about the dungeon except for its location and its rank requirement. This video is the first information we really have about it.
    hmmm i have no idea where i got that then but it was in my head the whole entire time that these were zones already in existance, but taken to be instanced versions aswell with diff mobs with a dungeon label slapped on... not that i care i cant wait to play it anyway just saying.
    where is the location then? maybe thats what i was thinking about. i just remember people saying you can actually walk to this place but that there isnt any purpose for it atm.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #96
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Using this type of system for dungeons is simply inexcusable, this method is extremely outdated and can't believe they would go with this type of system. Rep is currently getting more information on how many groups can go in at once, but this is simply ridiculous. How do they expect to use this type of system if more people start coming into the game? Sorry to sound negative, but there is nothing positive about using this feature, it was awful for Dynamis, and it will be awful now.

    Although, this could be taken out of context, where the limit of groups would be to the point that we don't care. I understand there are limitations that all MMO's follow, but if it is a system like Dynamis, I can't say the population will be happy about this.
    (1)

  7. #97
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Velhart View Post
    Using this type of system for dungeons is simply inexcusable, this method is extremely outdated and can't believe they would go with this type of system. Rep is currently getting more information on how many groups can go in at once, but this is simply ridiculous. How do they expect to use this type of system if more people start coming into the game? Sorry to sound negative, but there is nothing positive about using this feature, it was awful for Dynamis, and it will be awful now.

    Although, this could be taken out of context, where the limit of groups would be to the point that we don't care. I understand there are limitations that all MMO's follow, but if it is a system like Dynamis, I can't say the population will be happy about this.
    That's more or less a pointless argument since the game is currently free, and extremely poor in terms of population density.

    If it actually becomes a popular and people actually start playing again, and pay monthly subscriptions, situations will change then on a as needed basis.

    And it's more or less the same, WoW queue up to log in when it was first rushed in, it stopped happening and never happened again. The rush is gone.

    The only people worry about this are people worry about piano's dropping on their heads. It'll all be over in a flash.
    (0)

  8. #98
    Player
    BlackHawkGS's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Lilty Hawking
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Ha. If you hate waiting for things, then you clearly picked the wrong game when you bought FFXIV
    (0)

  9. #99
    Player
    Coombah's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Bayohne View Post
    Hey gang,

    What our German counterpart, Sasunaich, said is correct. The development team discussed it and opted not to include a queue system for the instanced raids at this time. The system will allow groups to enter on a first come, first serve-type system. However, nothing was mentioned about how many parties can take part in the instance at the same time.

    I've sent a request for further clarification on how many parties can inhabit the dungeon at the same time and will report back when I have further details to share. Sorry for the delay!
    Thanks Bayohne , I'm really impressed with how much you and the others have done on behalf of the players. You guys rock ^^
    (1)

  10. #100
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dreadnought View Post
    5 parties max per instance with a total of 10 instances maybe?
    is it possible for a party right behind you to not only catch up but pass you on your own dungeon crawl?
    Quote Originally Posted by Dreadnought View Post
    what are you talking about? it isnt going to be 1 party = 1 instance, thats what all of these arguments are about, having to share 1 instance due to the fact that there cannot be several at once which will cause lines.
    Neko's correct. The fact that it's "instanced" means that each party has its own dungeon to run. So it is going to be 1 party = 1 instance. There won't be any "shared" instances. Your party will have its very own dungeon, all the mobs will spawn solely for your own party, and there will be no other parties in your dungeon.

    The question is how many "instanced" dungeons can the game run at the same time? If it's a small number, you may have to wait in line before you can get into the dungeon. That's the whole issue. If everyone could spawn into one dungeon, no one would have to wait in line for anything. (Although that would certainly create its own issues.)
    (0)

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