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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I doubt the technical limit on instances will be a single digit number. WoW is able to handle many instances of the same instance (lol). Heck, they even have a cross-world dungeon system (which, while I don't like the idea, is impressive for how difficult it must have been to implement).
    Don't underestimate SE.
    They managed to have an auction-house replacement that constantly crashed
    and currently reached its limits in U'dah although servers are almost empty.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    ZOMG WOW can do like 20-30 instances at the same time why can't SE do it!

    a.) we don't know the limit yet so why complain and speculate when we have no info yet

    b.) the total poly count in 1 of these instances looks very VERY high, with multiple paths and several level's to clear your talking one massive instance, I bet we get 10 groups at a time and I doubt much wait times when it does go live.

    Does anyone have more experience with WOW who could also compare poly's within an instance? I think from my rough knowledge of programming (yes I program for a living-SQL client server socket stuff) I'd say the conversion might be on the order of 1 to 10. Where 1 instance of these new dungeons is about 10 in a typical WOW instance.
    (1)