Quote Originally Posted by Ark_mage2 View Post
Lets assume that there are 200 per server, just for the sake of argument. Also lets assume the instance limit is tied to each server and not the entire system... To enter the 45+ dungeon you need 8 party members, so that is 200/8...25. Now all 25 parties, comprising all 200 players eligible would have to want to do the dungeon at the same time for there to be 25 instances reached. However, with the 1 hour time limit, and cool down for the dungeon (even if it was one day). It seems likely that everyone would eventually get to go without much trouble.
Of course on launch day for the patch the servers will probably be jammed, but after that it will quickly end up where it is less of a problem, and hopefully in the future as they add more raids and other instanced content they scale their systems with them. I just thing at this stage in the games lifecycle, and the nature of the instance we shouldn't worry that much.
Gotta agree with Richard here. I've got 3 classes to 50, and I've done some leveling on every class in the game. And FFXIV Pro says there are 227 players on my server who have earned more SP than me. So it seems pretty likely that the estimate of 200 people per server with a r50 is really, really low.

Just as a random experiment, I scrolled back on FFXIV Pro's player rankings on my server to the 1,000th ranked player. That player had two classes to r50.

So it seems more likely that there are over 1,000 players who have a class to r50, and will be able to participate in the dungeons on release.

So I think it's a bigger issue than that. We'll have to wait on more info to see how big an issue it is, of course.