Quote Originally Posted by Dreadnought View Post
5 parties max per instance with a total of 10 instances maybe?
is it possible for a party right behind you to not only catch up but pass you on your own dungeon crawl?
Quote Originally Posted by Dreadnought View Post
what are you talking about? it isnt going to be 1 party = 1 instance, thats what all of these arguments are about, having to share 1 instance due to the fact that there cannot be several at once which will cause lines.
Neko's correct. The fact that it's "instanced" means that each party has its own dungeon to run. So it is going to be 1 party = 1 instance. There won't be any "shared" instances. Your party will have its very own dungeon, all the mobs will spawn solely for your own party, and there will be no other parties in your dungeon.

The question is how many "instanced" dungeons can the game run at the same time? If it's a small number, you may have to wait in line before you can get into the dungeon. That's the whole issue. If everyone could spawn into one dungeon, no one would have to wait in line for anything. (Although that would certainly create its own issues.)