Quote Originally Posted by Dreadnought View Post
but the dynamis waiting list is still completely 'reasonable', we dont know the dungeon capacity in general at all, but its pretty reasonable to assume its going to be marginally less than what it "should" be able to hold.
again, the objective for a game is to have many people play, if many people are playing but are getting server disconnects, waiting in line just to hop in the dungeon, and lock outs then things are not being handled very efficiently.
what i would like to hear instead of "dont worry, everyone will get their chance" from the devs (bassically what i feel were getting from them) is an actual explanation of some basic hardware and software issues they have to help the community understand why things are taking as long as they are and why they cant make 100 instanced copies of one zone.
the zone might be too big for 100 copies of it?

if im not mistaken one of the posts by Yoshi himself specifically states that the dungeon is not new, its actually a copy of an existing zone that will be instanced with particular mobs to give it its own zone theme.
am i correct?
Yoshi never said the dungeon is an actual copy of an existing zone just instanced. It's an underground area...have you ever seen any cave like underground area in the game yet? And I mean an area as huge as this dungeon, not just any regular cave that exists in dozens...

Actually nothing has been said about the dungeon except for its location and its rank requirement. This video is the first information we really have about it.